oculus-samples/Unity-TrackedKeyboard
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Use Meta Quest Agentic Tools for Meta Quest and Horizon OS samples.
205 tagged Game development, measured the same way as everything else here.
Browse within: cursor-ide 19cursor-plugin 12best-practices 11cursor-rules 11ai-coding 10antigravity 10awesome-list 10aider 9addressables 8game-development 8game 73d-browser 63d-games 6ai-builder 6
oculus-samples/Unity-TrackedKeyboard
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Use Meta Quest Agentic Tools for Meta Quest and Horizon OS samples.
thinktidevibes/2D-Survival-Multiplayer-Game
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Guide for adding new deployable items (e.g., structures, placeables) to the world.
thinktidevibes/2D-Survival-Multiplayer-Game
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This rules file specifies the architecture, patterns, and conventions for the Vibe Coding 2D Survival Multiplayer project. AI assistants should use this information to understand the codebase structure and make appropriate recommendations.
thinktidevibes/2D-Survival-Multiplayer-Game
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Guide outlining the steps to add new consumable resources or gatherable nodes.
toasted-iron-studios/godot-agent-mcp
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Cursor rule "cursorrules" from toasted-iron-studios/godot-agent-mcp, covering cursor rules for godot agent mcp project, code quality standards, no inline comments, commenting standards and mandatory docblocks.
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NEVER import React in any file under engine/. NEVER import Three.js in any file under components/. The engine is pure Three.js. React and the engine communicate only through GameCanvasHandle (imperative ref in GameCanvas.tsx). The engine pushes GameState to React at 20fps via a subscribe callback. When a component…
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Global Architect rules for sandraschi's dev environment (Unity and other integrations, FastMCP, React). See mcp-central-docs integrations.
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You have access to robotics orchestration: virtual robot control, ROS 2 bridge, Unity/VRChat integration, robot CRUD, and OSC control.
oculus-samples/Unreal-MetaXRAudioSDK
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Use Meta Quest Agentic Tools for Meta Quest and Horizon OS samples.
oculus-samples/Unity-CompositorLayers
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Use Meta Quest Agentic Tools for Meta Quest and Horizon OS samples.
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C++17 X-Plane 12 flight simulator plugin for macOS, Linux, and Windows. Two features: Flight Logger (records flight data, generates HTML logbook reports) and Auto QNH (automatic barometric altimeter management).
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Godot 4.7+ game-development guidance.
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You have access to a Godot 4 game engine control server with 49 tools across 10 domains: engine control, asset import/export, game building, fleet coordination, itch.io shipping, Steam publishing, animation, particles, HTML5 export, and cross-server MCP bridging.
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Global Architect rules for sandraschi's dev environment (Unity, FastMCP, React).
sandraschi/ai-games-collection
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You have access to a games analysis server (150+ browser games, Stockfish/KataGo/YaneuraOu engines) served from the Docker stack on port 10987.
meta-quest/Meta-Horizon-Platform-SDK-Samples
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Use Meta Quest Agentic Tools for Meta Quest and Horizon OS samples.
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Rules for an AI gaming agent that can read a game's screen and either coach the player or control the game.
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A set of rules that lets an AI agent play or coach web games through a browser. It requires the agent to read the actual game board before choosing and carrying out moves.
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Apply this rule for any MCP Tool call for the Unreal Engine editor.
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Global Architect rules for sandraschi's dev environment (Unity, FastMCP, React).
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NexusLink MCP four-step workflow and prohibitions (copy to project .cursor/rules/ and fill the project-specific section).
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A comprehensive MCP server for SA-MP server development and management.
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MCP server for Steam & Steamworks APIs - 25 tools (18 read + 7 write) for store data, player stats, reviews, pricing, achievements, workshop, leaderboards, inventory, and lobbies.
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These guidelines apply to the Tetris game contained in [Tetris/tetris.html].
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: