blender-texture-bake

blender-texture-bake is a skill for Claude Code from dcc-mcp/dcc-mcp-blender. It costs 23 tokens per session (685 once invoked), scanned A, original, MIT.

A set of local helpers for baking textures and lighting-related maps onto Blender meshes. Baking means calculating surface details once and saving the results as image maps for later use.

In plain words
What is it for?
Use it to bake textures, lighting, ambient-occlusion maps, and transfer maps, with a dry-run option for checking the plan first.
Why use it?
It makes Blender bake plans and results easier to review in automation, including which files were planned, written, or warned about.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to bake textures, lighting, ambient-occlusion maps, and transfer maps, with a dry-run option for checking the plan first.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-blender/blender-texture-bake
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-blender --skill blender-texture-bake
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-blender

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-texture-bake

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-texture-bake/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-texture-bake)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-texture-bake"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-texture-bake/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-texture-bake

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-texture-bake"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-texture-bake.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 23 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 685 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00023 $0.00685
Opus 5.5 $0.00009 $0.00274
Sonnet 5.5 $0.00005 $0.00137
Haiku 4.5 $0.00002 $0.00068

Measured 18d ago against content hash a6af6d0fc4ef, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

blender-texture-bake scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 18d ago.

The scan reads SKILL.md. This mod also ships 5 executable files (scripts/bake_ambient_occlusion.py, scripts/bake_lighting.py, scripts/bake_textures.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_blender/skills/blender-texture-bake/SKILL.md · 66 lines

What it actually says

blender-texture-bake

Local texture baking helpers for Blender meshes.

Tools require explicit local output paths or directories and return structured map names, planned files, written files, warnings, and bake settings. Use dry_run when validating bake plans in automation before committing to a render.

High-to-low projection controls

transfer_maps accepts optional cage_extrusion, max_ray_distance, use_cage, and normal_space overrides. Distances are in Blender scene units, not a fixed millimeter unit; max_ray_distance: 0 means unlimited. For example, in a meter-scale scene, use use_cage: true, cage_extrusion: 0.02, max_ray_distance: 0.05, and normal_space: TANGENT for an extruded cage reaching 20 mm outward and rays limited to 50 mm. Choose distances for the actual mesh: this is not a universal preset. Existing custom cage objects/settings remain Blender's responsibility; this tool does not create or validate custom cages.

Omitted options preserve the previous Blender behavior, rather than silently choosing projection defaults. bake_settings.projection_overrides reports only explicit overrides, including in dry runs. They are passed to the bake operator, not saved into scene bake settings; the temporary render engine is restored on success or failure. The existing target image/material and selection behavior is unchanged. Interpret normal textures as non-color data when using them.

Only an operator result of FINISHED is saved; cancellation or an exception returns a failure without saving that map. A completed bake confirms execution, not coverage or visual quality. Check UVs, source/target alignment, normals and projection distances. A uniform tangent normal map may be correct for flat geometry, so uniform pixels are not an error.

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 18d ago Changed · +23 lines a6af6d0fc4ef
  2. 1mo ago Changed · +2 lines 8fc06e05c3a3
  3. 2mo ago First seen · 41 lines · 23 tokens per session scan A 1ae36274f6d9

Subscribe to this mod's changes

blender-texture-bake is a skill published in the GitHub repository dcc-mcp/dcc-mcp-blender (62 stars, last pushed 2d ago), licensed MIT. It adds 23 tokens to every session and 685 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

blender-texture-bake compared with skills from other repositories

blender-texture-bake next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
blender-texture-bakedcc-mcp/dcc-mcp-blenderSkill622d agoMITA23Claude Code
blender-reference-modelingCallMeJones/blender-agent-bridgeSkill2728d agoGPL-3.0A79Codex
blender-retopologyCallMeJones/blender-agent-bridgeSkill2728d agoGPL-3.0A76Codex
blender-bridgeCallMeJones/blender-agent-bridgeSkill2728d agoGPL-3.0A89Codex
blender-directorarjun988/blender-skillsSkill2.2k2d agoMITA0Claude Code
blender-modelerarjun988/blender-skillsSkill2.2k2d agoMITA50Claude Code
renderingarjun988/blender-skillsSkill2.2k2d agoMITA42Claude Code