Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dcc-mcp/dcc-mcp-blender --skill blender-texture-bakegit clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-blenderWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-texture-bake)<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-texture-bake"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-texture-bake/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-texture-bake"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-texture-bake.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00023 | $0.00685 |
| Opus 5.5 | $0.00009 | $0.00274 |
| Sonnet 5.5 | $0.00005 | $0.00137 |
| Haiku 4.5 | $0.00002 | $0.00068 |
Grade A, and why
blender-texture-bake scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 18d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
blender-texture-bake
Local texture baking helpers for Blender meshes.
Tools require explicit local output paths or directories and return structured
map names, planned files, written files, warnings, and bake settings. Use
dry_run when validating bake plans in automation before committing to a render.
High-to-low projection controls
transfer_maps accepts optional cage_extrusion, max_ray_distance, use_cage,
and normal_space overrides. Distances are in Blender scene units, not a fixed
millimeter unit; max_ray_distance: 0 means unlimited. For example, in a
meter-scale scene, use use_cage: true, cage_extrusion: 0.02,
max_ray_distance: 0.05, and normal_space: TANGENT for an extruded cage reaching
20 mm outward and rays limited to 50 mm. Choose distances for the actual mesh:
this is not a universal preset. Existing custom cage objects/settings remain
Blender's responsibility; this tool does not create or validate custom cages.
Omitted options preserve the previous Blender behavior, rather than silently
choosing projection defaults. bake_settings.projection_overrides reports only
explicit overrides, including in dry runs. They are passed to the bake operator,
not saved into scene bake settings; the temporary render engine is restored on
success or failure. The existing target image/material and selection behavior
is unchanged. Interpret normal textures as non-color data when using them.
Only an operator result of FINISHED is saved; cancellation or an exception
returns a failure without saving that map. A completed bake confirms execution, not coverage or visual quality. Check UVs,
source/target alignment, normals and projection distances. A uniform tangent
normal map may be correct for flat geometry, so uniform pixels are not an error.
What ships with it
6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 18d ago Changed · +23 lines a6af6d0fc4ef
- 1mo ago Changed · +2 lines 8fc06e05c3a3
- 2mo ago First seen · 41 lines · 23 tokens per session scan A 1ae36274f6d9
blender-texture-bake is a skill published in the GitHub repository dcc-mcp/dcc-mcp-blender (62 stars, last pushed 2d ago), licensed MIT. It adds 23 tokens to every session and 685 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
blender-texture-bake compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| blender-texture-bakedcc-mcp/dcc-mcp-blender | Skill | 62 | 2d ago | MIT | A | 23 | Claude Code |
| blender-reference-modelingCallMeJones/blender-agent-bridge | Skill | 27 | 28d ago | GPL-3.0 | A | 79 | Codex |
| blender-retopologyCallMeJones/blender-agent-bridge | Skill | 27 | 28d ago | GPL-3.0 | A | 76 | Codex |
| blender-bridgeCallMeJones/blender-agent-bridge | Skill | 27 | 28d ago | GPL-3.0 | A | 89 | Codex |
| blender-directorarjun988/blender-skills | Skill | 2.2k | 2d ago | MIT | A | 0 | Claude Code |
| blender-modelerarjun988/blender-skills | Skill | 2.2k | 2d ago | MIT | A | 50 | Claude Code |
| renderingarjun988/blender-skills | Skill | 2.2k | 2d ago | MIT | A | 42 | Claude Code |