unreal-runtime

unreal-runtime is a skill for Claude Code from dcc-mcp/dcc-mcp-unreal. It costs 26 tokens per session (155 once invoked), scanned A, original, no licence file.

A domain skill for controlling Unreal Engine's Simulation-in-Editor lifecycle, the process of running and stopping a simulation inside the editor.

In plain words
What is it for?
It helps validate physics behavior while a project is running in Unreal Editor.
Why use it?
It supports checking live physics behavior through the editor's simulation lifecycle.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit It helps validate physics behavior while a project is running in Unreal Editor.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-unreal/unreal-runtime
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-unreal --skill unreal-runtime
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-unreal

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unreal-runtime

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-unreal/unreal-runtime/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-unreal/unreal-runtime)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-unreal/unreal-runtime"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-unreal/unreal-runtime/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unreal-runtime

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-unreal/unreal-runtime"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-unreal/unreal-runtime.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 155 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.00155
Opus 5 $0.00013 $0.00077
Sonnet 5 $0.00005 $0.00031
Haiku 4.5 $0.00003 $0.00015

Measured 11d ago against content hash af6a68a853e4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

unreal-runtime scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/start_physics_simulation.py, scripts/stop_physics_simulation.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_unreal/skills/unreal-runtime/SKILL.md · 24 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 24 lines · 26 tokens per session scan A af6a68a853e4

Subscribe to this mod's changes

unreal-runtime is a skill published in the GitHub repository dcc-mcp/dcc-mcp-unreal (4 stars, last pushed today), with no licence file. It adds 26 tokens to every session and 155 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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