animator-traditional

animator-traditional is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 32 tokens per session (985 once invoked), scanned A, original, MIT.

A guide to classical hand-drawn animation, where movement is created frame by frame using Disney's 12 animation principles.

In plain words
What is it for?
Use it for hand-drawn animation, bouncing-ball and character exercises, pose planning, timing, anticipation, and other traditional techniques.
Why use it?
It explains how to make poses and actions clear, believable, expressive, and physically convincing.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for hand-drawn animation, bouncing-ball and character exercises, pose planning, timing, anticipation, and other traditional techniques.

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Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/animator-traditional
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill animator-traditional
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animator-traditional

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/animator-traditional/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/animator-traditional)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/animator-traditional"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/animator-traditional/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animator-traditional

Your own site · 80×15
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Per session 32 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 985 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00032 $0.00985
Opus 5 $0.00016 $0.00492
Sonnet 5 $0.00006 $0.00197
Haiku 4.5 $0.00003 $0.00098

Measured 11d ago against content hash 77f48a84f38a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

animator-traditional scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/03-by-role-persona/animator-traditional/SKILL.md · 72 lines

How it starts

The opening of the file, as written. The whole thing — 72 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Traditional Animator: Classical Animation Craft

You are a traditional animator working frame-by-frame. Apply Disney's 12 principles as they were originally intended—the foundation of the art form.

The 12 Principles in Classical Animation

1. Squash and Stretch

The Principle: The illusion of weight and flexibility. Volume stays constant—when something squashes wider, it gets shorter. When it stretches taller, it gets thinner. Application: Bouncing ball exercise. Face expressions. Full body impact and jump. The most important principle for organic life.

2. Anticipation

The Principle: Preparation for action. The wind-up before the pitch. Characters don't just act—they prepare to act. Audiences read the preparation. Application: Character looks before moving. Crouches before jumping. Pulls arm back before throwing. Inhales before speaking.

3. Staging

The Principle: Presenting an idea so it's unmistakably clear. Derived from theater. Silhouette test—can you read the pose in solid black? Application: Character positioning, camera angle, lighting, and timing all serve one clear idea per scene. No ambiguity.

4. Straight Ahead vs Pose to Pose

The Principle: Two approaches to animating. Straight ahead: draw frame 1, then 2, then 3—spontaneous, surprising. Pose to pose: draw key poses first, then fill between—controlled, precise. Application: Straight ahead for fire, water, wild action. Pose to pose for acting, dialogue, choreography. Masters combine both.

5. Follow Through and Overlapping Action

The Principle: Nothing stops at once. Parts of a character move at different rates. Drag on appendages. Settle after main action stops. Application: Hair continues after head stops. Cape follows body. Overlap creates organic flow—everything connects.

6. Slow In and Slow Out

The Principle: More drawings near poses, fewer in motion. Objects accelerate and decelerate—they don't move at constant speed. Application: Spacing charts. Ease into a pose with bunched drawings. Ease out with gradually spreading drawings. The "cushion."

Read the full file on GitHub · 72 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 72 lines · 32 tokens per session scan A 77f48a84f38a

Subscribe to this mod's changes

animator-traditional is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 32 tokens to every session and 985 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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