WorldOS: Skill for Claude Code

.claude/skills/asset-gen/SKILL.md

asset-gen is a skill for Claude Code from electricsheephq/WorldOS. It costs 113 tokens per session (3,589 once invoked), scanned B, original, no licence file.

A game-art generation workflow using Meshy, Tripo3D, Scenario, and PixelLab to create 3D models, animations, backgrounds, sprites, and tilesets.

In plain words
What is it for?
Use it to make characters, rigged and animated models, painterly backgrounds, sprites, and tile-based environment art.
Why use it?
It organizes the creation or regeneration of visual assets for the different WorldOS rendering projects.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is electricsheephq/WorldOS's own configuration. It tells Claude Code how to work on WorldOS itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything WorldOS configures →

Part of the worldos plugin — 12 skills, 10 commands, 1 agent, 3 MCP servers shipped together

Reuse

Borrowing it

Nothing to install: this file belongs to electricsheephq/WorldOS. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/electricsheephq/WorldOS/main/.claude/skills/asset-gen/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/electricsheephq/WorldOS

Made for: Claude Code.

Or install worldos, the plugin that ships this one along with the rest of its 12 skills, 10 commands, 1 agent, 3 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for asset-gen

README.md
[![agentmods](https://agentmods.dev/badge/skills/electricsheephq/worldos/asset-gen.svg)](https://agentmods.dev/skills/electricsheephq/worldos/asset-gen)
Your own site
<a href="https://agentmods.dev/skills/electricsheephq/worldos/asset-gen"><img src="https://agentmods.dev/badge/skills/electricsheephq/worldos/asset-gen.svg" alt="Measured on agentmods" height="20"></a>
Per session 113 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,589 The whole file, excluding the scripts and references it only reads on demand.
Security scan B 2 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00113 $0.03589
Opus 5 $0.00056 $0.01795
Sonnet 5 $0.00023 $0.00718
Haiku 4.5 $0.00011 $0.00359

Measured 5d ago against content hash 4a410deeda4f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade B, and why

asset-gen scanned grade B with 2 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Asks for rootmediumPrivilege escalation

A mod that escalates privileges can change anything on the machine, not only the project.

3. Store it OUTSIDE the repo: `~/.worldos/{meshy,tripo3d,scenario,pixellab}.key` (+ `scenario.secret`), then `chmod 600 ~/.worldos/*.key ~/.worldos/*.secret`.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

3. **Download:** `asset_download` → `curl -L` → box `Assets/painterly/sprites/<id>_idle.png`.
.claude/skills/asset-gen/SKILL.md · 119 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago Changed · +1 lines 4a410deeda4f
  2. 8d ago First seen · 118 lines · 113 tokens per session scan B f59e807d0b5e

Subscribe to this mod's changes

asset-gen is a skill published in the GitHub repository electricsheephq/WorldOS (23 stars, last pushed yesterday), with no licence file. It adds 113 tokens to every session and 3,589 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it B with 2 findings (asks for root, makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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