create-epics

create-epics is a skill for Codex from frabcd/codex-ai-game-studio. It costs 65 tokens per session (2,437 once invoked), scanned A, original, MIT.

A planning tool that turns an approved game design document and software architecture into epics, where each epic covers one major technical module. It records the module’s scope, architectural decisions, risks, and missing requirements.

In plain words
What is it for?
Use it to create epic documents for a game project after its architecture has been reviewed. It helps prepare work for the separate step that breaks each epic into developer-sized stories.
Why use it?
It gives large technical areas clear boundaries and ownership before implementation begins. It also shows which requirements or design decisions have not yet been linked to a module.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions subagents; mentions Codex; $skill-name invocation.

Good fit Use it to create epic documents for a game project after its architecture has been reviewed. It helps prepare work for the separate step that breaks each epic into developer-sized stories.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/frabcd/codex-ai-game-studio/create-epics
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add frabcd/codex-ai-game-studio --skill create-epics
Clone the repo
git clone --depth 1 https://github.com/frabcd/codex-ai-game-studio

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for create-epics

README.md
[![agentmods](https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/create-epics/github.svg)](https://agentmods.dev/skills/frabcd/codex-ai-game-studio/create-epics)
Your own site
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/create-epics"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/create-epics/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for create-epics

Your own site · 80×15
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/create-epics"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/create-epics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 65 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,437 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00065 $0.02437
Opus 5.5 $0.00026 $0.00975
Sonnet 5.5 $0.00013 $0.00487
Haiku 4.5 $0.00006 $0.00244

Measured 1mo ago against content hash 0b226721d85e, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

create-epics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/ai-game-studio/skills/create-epics/SKILL.md · 247 lines

How it starts

The opening of the file, as written. The whole thing — 247 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Port provenance: adapted from the pinned upstream source at 984023ddac0d5e27624f2baacde6105e45de375f under MIT; see the repository parity ledger for the exact path and blob.

Create Epics

An epic is a named, bounded body of work that maps to one architectural module. It defines what needs to be built and who owns it architecturally. It does not prescribe implementation steps — that is the job of stories.

Run this skill once per layer as you approach that layer in development. Do not create Feature layer epics until Core is nearly complete — the design will have changed.

Output: production/epics/[epic-slug]/EPIC.md + production/epics/index.md

Next step after each epic: $ai-game-studio:create-stories [epic-slug]

When to run: After $ai-game-studio:create-control-manifest and $ai-game-studio:architecture-review pass.


1. Parse Arguments

Resolve the review mode (once, store for all gate spawns this run):

  1. If --review [full|lean|solo] was passed → use that
  2. Else read production/review-mode.txt → use that value
  3. Else → default to lean

See the installed Codex role-gate protocol for the full check pattern.

Modes:

  • $ai-game-studio:create-epics all — process all systems in layer order
  • $ai-game-studio:create-epics layer: foundation — Foundation layer only
  • $ai-game-studio:create-epics layer: core — Core layer only
  • $ai-game-studio:create-epics layer: feature — Feature layer only
  • $ai-game-studio:create-epics layer: presentation — Presentation layer only
  • $ai-game-studio:create-epics [system-name] — one specific system
  • No argument — ask: "Which layer or system would you like to create epics for?"

2. Load Inputs

Step 2a — Summary scan (fast)

text search all GDDs for their ## Summary sections before reading anything fully:

text search pattern="## Summary" glob="design/gdd/*.md" output_mode="content" -A 5

For layer: or [system-name] modes: filter to only in-scope GDDs based on the Summary quick-reference. Skip full-reading anything out of scope.

Read the full file on GitHub · 247 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 247 lines · 65 tokens per session scan A 0b226721d85e

Subscribe to this mod's changes

create-epics is a skill published in the GitHub repository frabcd/codex-ai-game-studio (18 stars, last pushed today), licensed MIT. It adds 65 tokens to every session and 2,437 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

scenario-godot-expert

Use when an agent drives Godot 4.7 on macOS or Windows for any task: headless --script jobs, --import, --check-only, command-line exports, GUT tests, windowed screenshots, the headless editor (-e) or an MCP server into a running editor; when a run hangs or fails silently, a capture is black, Godot 3 code breaks in…

scenario-labs/skills · 139 tokens

scenario-maya-retopology-uv

Use when turning a dense sculpt, scan, ZBrush export or AI-generated mesh into animation-ready or game-ready topology in Maya without a mouse ("clean up this AI mesh", "retopo this character", Quad Draw, Retopologize), testing it deforms before rigging (bad elbow or wrist bend, lids popping through the eyes), or…

scenario-labs/skills · 138 tokens

scenario-godot-animation

Use when animating characters or scenes in Godot 4.7: AnimationPlayer clips and RESET, AnimationTree state machines and blend spaces built in code, Mixamo or glTF import, loop settings, BoneMap retargeting and shared animation libraries, root motion, foot sliding, foot IK with TwoBoneIK3D or custom SkeletonModifier3D…

scenario-labs/skills · 114 tokens

motion

Reconstruct a skeleton from calibrated mesh projections and sequential VLM joint annotations, then fit joints and skin weights. Generate motion from joint-position trajectories, rhythm and contact constraints through IK; refine bone orientation against the action, then export, retarget and validate on the target mesh.

OpenDCAI/GameFactory-3A · 0 tokens

3d_scene

Choose how to build a 3dscene asset. Do not default to one pipeline for every task: what the user specified about the scene's appearance matters more than the scene type, and generative reconstruction is the least stable route here.

OpenDCAI/GameFactory-3A · 0 tokens

audio

Use this Skill when a game plan requires dialogue, voice lines, sound effects, foley, ambience, or other offline WAV assets. This is asset generation, not a runtime audio-playback contract; use the selected engine context after an asset has passed review.

OpenDCAI/GameFactory-3A · 0 tokens