create-stories

create-stories is a skill for Codex from frabcd/codex-ai-game-studio. It costs 69 tokens per session (3,737 once invoked), scanned A, original, MIT.

A planning tool that divides one software-development epic into small, implementable stories. Each story describes one behavior and links it to the relevant game-design requirement, architectural decision, acceptance checks, and test evidence.

In plain words
What is it for?
Use it after creating an epic to produce story files in dependency order. The resulting stories can then be checked for readiness, implemented, reviewed, and marked complete.
Why use it?
It turns a broad module of work into tasks that a developer can complete and verify in one focused session. The links to requirements and architecture help prevent stories from losing their original purpose.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions subagents; mentions Codex; $skill-name invocation.

Good fit Use it after creating an epic to produce story files in dependency order. The resulting stories can then be checked for readiness, implemented, reviewed, and marked complete.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/frabcd/codex-ai-game-studio/create-stories
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add frabcd/codex-ai-game-studio --skill create-stories
Clone the repo
git clone --depth 1 https://github.com/frabcd/codex-ai-game-studio

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for create-stories

README.md
[![agentmods](https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/create-stories.svg)](https://agentmods.dev/skills/frabcd/codex-ai-game-studio/create-stories)
Your own site
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/create-stories"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/create-stories.svg" alt="Measured on agentmods" height="20"></a>
Per session 69 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,737 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00069 $0.03737
Opus 5 $0.00034 $0.01869
Sonnet 5 $0.00014 $0.00747
Haiku 4.5 $0.00007 $0.00374

Measured 7d ago against content hash 08b2a27189a2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

create-stories scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/ai-game-studio/skills/create-stories/SKILL.md · 335 lines

How it starts

The opening of the file, as written. The whole thing — 335 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Port provenance: adapted from the pinned upstream source at 984023ddac0d5e27624f2baacde6105e45de375f under MIT; see the repository parity ledger for the exact path and blob.

Create Stories

A story is a single implementable behaviour — small enough to complete in one focused session, self-contained, and fully traceable to a GDD requirement and an ADR decision. Stories are what developers pick up. Epics are what architects define.

Run this skill per epic, not per layer. Run it for Foundation epics first, then Core, and so on — matching the dependency order.

Output: production/epics/[epic-slug]/story-NNN-[slug].md files

Previous step: $ai-game-studio:create-epics [system] Next step after stories exist: $ai-game-studio:story-readiness [story-path] then $ai-game-studio:dev-story [story-path]


1. Parse Argument

Extract --review [full|lean|solo] if present and store as the review mode override for this run. If not provided, read production/review-mode.txt (default lean if missing). This resolved mode applies to all gate spawns in this skill — apply the check pattern from the installed Codex role-gate protocol before every gate invocation.

  • $ai-game-studio:create-stories [epic-slug] — e.g. $ai-game-studio:create-stories combat
  • $ai-game-studio:create-stories production/epics/combat/EPIC.md — full path also accepted
  • No argument — ask: "Which epic would you like to break into stories?" file discovery production/epics/*/EPIC.md and list available epics with their status.

2. Load Everything for This Epic

Read in full:

  • production/epics/[epic-slug]/EPIC.md — epic overview, governing ADRs, GDD requirements table
  • The epic's GDD (design/gdd/[filename].md) — read all 8 sections, especially Acceptance Criteria, Formulas, and Edge Cases
  • All governing ADRs listed in the epic — read the Decision, Implementation Guidelines, Engine Compatibility, and Engine Notes sections
  • docs/architecture/control-manifest.md — extract rules for this epic's layer; note the Manifest Version date from the header
  • docs/architecture/tr-registry.yaml — load all TR-IDs for this system

Read the full file on GitHub · 335 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 335 lines · 69 tokens per session scan A 08b2a27189a2

Subscribe to this mod's changes

create-stories is a skill published in the GitHub repository frabcd/codex-ai-game-studio (9 stars, last pushed 6d ago), licensed MIT. It adds 69 tokens to every session and 3,737 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

3d_object

Judge whether a generated mesh is fit to ship in a browser game, from the same rendered sheet the orientation review uses.

OpenDCAI/GameFactory-3A · 0 tokens

motion

How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.

OpenDCAI/GameFactory-3A · 0 tokens

audio

Use this Skill when a game plan requires dialogue, voice lines, sound effects, foley, ambience, or other offline WAV assets. This is asset generation, not a runtime audio-playback contract; use the selected engine context after an asset has passed review.

OpenDCAI/GameFactory-3A · 0 tokens

game-build

Build a risk-matched whitebox or the approved production game for its target runtime. Turn GAMEDESIGN, and ARTDIRECTION when production begins, into a minimal BUILDBRIEF and a runnable candidate that can be iterated with replayable evidence. Use for prototype the riskiest design question, implement the approved game…

zenstory-ai/novel-to-game · 151 tokens

novel-to-game

Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any language. Use for novel to game, story to…

zenstory-ai/novel-to-game · 201 tokens

game-concept

Design game concepts from a novel. From SOURCEBIBLE and PRODUCTBRIEF, generate three genuinely different directions on the dimensions still unlocked, then pick the most worthwhile playable prototype using hard vetoes and explicit trade-offs. Use for what game should this novel become, compare game concepts, choose a…

zenstory-ai/novel-to-game · 149 tokens