design-system

design-system is a skill for Codex from frabcd/codex-ai-game-studio. It costs 45 tokens per session (283 once invoked), scanned A, original, MIT.

A guided workflow for writing a game design document for one game system. It gathers information from existing project documents and builds the document section by section.

In plain words
What is it for?
Use it to define a complete game system, record how it connects to other systems, and create a design document for implementation.
Why use it?
It provides a shared structure for planning a system and helps keep its dependencies, reviews, tests, and approvals documented.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions Codex.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/frabcd/codex-ai-game-studio/design-system
Any agent
npx skills add frabcd/codex-ai-game-studio --skill design-system
Clone the repo
git clone --depth 1 https://github.com/frabcd/codex-ai-game-studio

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-system

README.md
[![agentmods](https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/design-system.svg)](https://agentmods.dev/skills/frabcd/codex-ai-game-studio/design-system)
Your own site
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/design-system"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/design-system.svg" alt="Measured on agentmods" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 283 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.00283
Opus 5 $0.00023 $0.00142
Sonnet 5 $0.00009 $0.00057
Haiku 4.5 $0.00005 $0.00028

Measured 6d ago against content hash fabefa992038, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

design-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

  • ux-design — 91% identical, 6 lines differ
plugins/ai-game-studio/skills/design-system/SKILL.md · 26 lines

What it actually says

Port provenance: adapted from the pinned upstream source at 984023ddac0d5e27624f2baacde6105e45de375f under MIT; see the repository parity ledger for the exact path and blob.

Design System

This is a full-fidelity Codex port of a large upstream studio workflow. Its detailed phases, templates, checks, and handoff prompts live in references/full-workflow.md to keep skill discovery lightweight.

Required procedure

  1. Read references/full-workflow.md completely before executing this skill.
  2. Follow its phases in order and preserve all approval, review, testing, and evidence gates.
  3. Adapt shell syntax to the detected platform; use PowerShell on Windows and POSIX syntax on macOS/Linux.
  4. Inherit the active Codex model and permission mode. Never weaken sandbox, approval, provenance, or human creative-control boundaries.
  5. If a referenced project artifact is absent, report the gap and use the documented fallback instead of inventing completion evidence.
Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 26 lines · 45 tokens per session scan A fabefa992038

Subscribe to this mod's changes

design-system is a skill published in the GitHub repository frabcd/codex-ai-game-studio (9 stars, last pushed 6d ago), licensed MIT. It adds 45 tokens to every session and 283 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

3d_object

Judge whether a generated mesh is fit to ship in a browser game, from the same rendered sheet the orientation review uses.

OpenDCAI/GameFactory-3A · 0 tokens

motion

How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.

OpenDCAI/GameFactory-3A · 0 tokens

audio

Use this Skill when a game plan requires dialogue, voice lines, sound effects, foley, ambience, or other offline WAV assets. This is asset generation, not a runtime audio-playback contract; use the selected engine context after an asset has passed review.

OpenDCAI/GameFactory-3A · 0 tokens

game-build

Build a risk-matched whitebox or the approved production game for its target runtime. Turn GAMEDESIGN, and ARTDIRECTION when production begins, into a minimal BUILDBRIEF and a runnable candidate that can be iterated with replayable evidence. Use for prototype the riskiest design question, implement the approved game…

zenstory-ai/novel-to-game · 151 tokens

game-concept

Design game concepts from a novel. From SOURCEBIBLE and PRODUCTBRIEF, generate three genuinely different directions on the dimensions still unlocked, then pick the most worthwhile playable prototype using hard vetoes and explicit trade-offs. Use for what game should this novel become, compare game concepts, choose a…

zenstory-ai/novel-to-game · 149 tokens

game-qa

Verify a game with evidence on its selected target runtime. Launch the actual build and prove real rendering, input, the core loop, at least one designed outcome, restart, and explicit limitations without dressing subjective fun up as a certain verdict. Use for test a generated game, QA a game build, check whether the…

zenstory-ai/novel-to-game · 146 tokens