dev-story

dev-story is a skill for Codex from frabcd/codex-ai-game-studio. It costs 89 tokens per session (4,200 once invoked), scanned A, a copy of dev-story, MIT.

A development workflow that reads a game story file, gathers its project requirements, and guides an agent through implementation and testing.

In plain words
What is it for?
Use it to implement a game story, create its test, confirm acceptance criteria, run code review and story verification, and later support full team quality checks.
Why use it?
It turns a story into a checked development task by connecting requirements, design decisions, code, tests, review, and completion checks.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions subagents; mentions Codex; $skill-name invocation.

Good fit Use it to implement a game story, create its test, confirm acceptance criteria, run code review and story verification, and later support full team quality checks.

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Install with agentmods
npx agentmods add skills/frabcd/codex-ai-game-studio/dev-story
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add frabcd/codex-ai-game-studio --skill dev-story
Clone the repo
git clone --depth 1 https://github.com/frabcd/codex-ai-game-studio

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for dev-story

README.md
[![agentmods](https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/dev-story/github.svg)](https://agentmods.dev/skills/frabcd/codex-ai-game-studio/dev-story)
Your own site
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/dev-story"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/dev-story/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for dev-story

Your own site · 80×15
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/dev-story"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/dev-story.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 89 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,200 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 91% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00089 $0.04200
Opus 5.5 $0.00036 $0.01680
Sonnet 5.5 $0.00018 $0.00840
Haiku 4.5 $0.00009 $0.00420

Measured 1mo ago against content hash 83eed2fee524, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

dev-story scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

91% identical to dev-story — 513 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/ai-game-studio/skills/dev-story/SKILL.md · 328 lines

How it starts

The opening of the file, as written. The whole thing — 328 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Port provenance: adapted from the pinned upstream source at 984023ddac0d5e27624f2baacde6105e45de375f under MIT; see the repository parity ledger for the exact path and blob.

Dev Story

This skill bridges planning and code. It reads a story file in full, assembles all the context a programmer needs, routes to the correct specialist agent, and drives implementation to completion — including writing the test.

The loop for every story:

$ai-game-studio:qa-plan sprint           ← define test requirements before sprint begins
$ai-game-studio:story-readiness [path]   ← validate before starting
$ai-game-studio:dev-story [path]         ← implement it  (this skill)
$ai-game-studio:code-review [files]      ← review it
$ai-game-studio:story-done [path]        ← verify and close it

After all sprint stories are done: run $ai-game-studio:team-qa sprint to execute the full QA cycle and get a sign-off verdict before advancing the project stage.

Output: Source code + test file in the project's src/ and tests/ directories.


Phase 1: Find the Story

If a path is provided: read that file directly.

If no argument: check production/session-state/active.md for the active story. If found, confirm: "Continuing work on [story title] — is that correct?" If not found, ask: "Which story are we implementing?" file discovery production/epics/**/*.md and list stories with Status: Ready.


Phase 2: Load Full Context

Before loading any context, verify required files exist. Extract the ADR path from the story's ADR Governing Implementation field, then check:

File Path If missing
TR registry docs/architecture/tr-registry.yaml STOP — "TR registry not found at docs/architecture/tr-registry.yaml. Run $ai-game-studio:architecture-review to bootstrap the registry from your GDDs and ADRs."
Governing ADR path from story's ADR field STOP — "ADR file [path] not found. Run $ai-game-studio:architecture-decision to create it, or correct the filename in the story's ADR field."
Control manifest docs/architecture/control-manifest.md WARN and continue — "Control manifest not found — layer rules cannot be checked. Run $ai-game-studio:create-control-manifest."

Read the full file on GitHub · 328 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 328 lines · 89 tokens per session scan A 83eed2fee524

Subscribe to this mod's changes

dev-story is a skill published in the GitHub repository frabcd/codex-ai-game-studio (17 stars, last pushed 5d ago), licensed MIT. It adds 89 tokens to every session and 4,200 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 91% identical to dev-story, differing in 513 lines, and is treated as a copy.

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