unreal-client-protocol

unreal-client-protocol is a skill for Claude Code, Codex from Italink/UnrealClientProtocol. It costs 60 tokens per session (1,624 once invoked), scanned A, original, MIT.

A communication layer for controlling a running Unreal Engine editor through a network connection. It lets an agent call Unreal functions using structured JSON commands.

In plain words
What is it for?
Use it for operations such as calling functions on Unreal objects, finding object instances, or supporting other Unreal-specific skills.
Why use it?
It provides the connection needed to make Unreal Engine changes or query objects from outside the editor.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for operations such as calling functions on Unreal objects, finding…

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Install with agentmods
npx agentmods add skills/italink/unrealclientprotocol/unreal-client-protocol
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Italink/UnrealClientProtocol --skill unreal-client-protocol
Clone the repo
git clone --depth 1 https://github.com/Italink/UnrealClientProtocol

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unreal-client-protocol

README.md
[![agentmods](https://agentmods.dev/badge/skills/italink/unrealclientprotocol/unreal-client-protocol.svg)](https://agentmods.dev/skills/italink/unrealclientprotocol/unreal-client-protocol)
Your own site
<a href="https://agentmods.dev/skills/italink/unrealclientprotocol/unreal-client-protocol"><img src="https://agentmods.dev/badge/skills/italink/unrealclientprotocol/unreal-client-protocol.svg" alt="Measured on agentmods" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,624 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.01624
Opus 5 $0.00030 $0.00812
Sonnet 5 $0.00012 $0.00325
Haiku 4.5 $0.00006 $0.00162

Measured 7d ago against content hash 3675ba1d3165, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

unreal-client-protocol scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/UCP.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Skills/unreal-client-protocol/SKILL.md · 96 lines

How it starts

The opening of the file, as written. The whole thing — 96 lines — stays where its author put it; the contents beside it link to each section on GitHub.

UnrealClientProtocol

Communicate with a running UE editor through the UnrealClientProtocol TCP plugin. UCP exposes a single command — call any UFunction on any UObject via JSON. All functionality is provided through Blueprint Function Libraries that you invoke this way.

Invocation

When you read this SKILL.md, you already know its absolute path. Replace the filename with scripts/UCP.py to get UCP.py's path. For example, if this file is at X/Skills/unreal-client-protocol/SKILL.md, then UCP.py is at X/Skills/unreal-client-protocol/scripts/UCP.py. Do NOT search or glob for UCP.py.

Use PowerShell here-string (@'...'@) to pipe JSON into UCP.py. This avoids all quote/escape issues:

@'
{"object":"/Script/UnrealClientProtocol.Default__ObjectOperationLibrary","function":"FindObjectInstances","params":{"ClassName":"/Script/Engine.World"}}
'@ | python "<path-to-UCP.py>"

IMPORTANT: The @' must be on its own line, and '@ must also be at the start of its own line. This is PowerShell here-string syntax — the content between them is passed verbatim with zero escaping needed.

NEVER use echo '...' or echo "..." for JSON in PowerShell — quotes and braces will be corrupted.

Command Format

{"object":"<object_path>","function":"<func_name>","params":{...}}
  • object: Full UObject path — use CDO path for static/library functions, instance path for member methods.
  • function: The UFunction name exactly as declared in C++.
  • params: (optional) Map of parameter name -> value. UObject* params accept path strings. Omit WorldContextObject.

Parameter handling

  • Out parameters (TArray<AActor*>& OutActors, etc.) can be omitted from params — they are auto-initialized and returned as part of the result after execution.
  • Return values and all out parameters are serialized together in the response. For example, calling GetAllActorsOfClass with only {"ActorClass":"/Script/Engine.StaticMeshActor"} returns {"OutActors":["/Game/Maps/Main.Main:PersistentLevel.Cube_0", ...]}.
  • UObject* parameters accept full object paths as strings. The system resolves them automatically.

Read the full file on GitHub · 96 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 96 lines · 60 tokens per session scan A 3675ba1d3165

Subscribe to this mod's changes

unreal-client-protocol is a skill published in the GitHub repository Italink/UnrealClientProtocol (125 stars, last pushed 9d ago), licensed MIT. It adds 60 tokens to every session and 1,624 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.