scene-create

scene-create is a skill for Claude Code from IvanMurzak/Unity-MCP. It costs 37 tokens per session (1,059 once invoked), scanned A, original, Apache-2.0.

A Unity Editor tool that creates a new scene file and saves it at a chosen path. A Unity scene is a saved level or workspace containing game objects such as cameras, lights, and characters.

In plain words
What is it for?
Use it to create new Unity levels, test scenes, or starting spaces for game development.
Why use it?
It removes the need to create and save a scene manually in the Unity interface. You can also choose whether the new scene starts empty or with Unity's default objects.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to create new Unity levels, test scenes, or starting spaces for game development.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ivanmurzak/unity-mcp/scene-create
About the project

Unity-MCP connects AI coding agents to the Unity game engine through MCP, letting them work with the Unity Editor and running games. It is used by game developers to generate code, automate development and testing, debug projects, and add AI-driven behavior to games. The catalogue entries provide skills, instructions, an MCP integration, and settings for operating this workflow.

IvanMurzak/Unity-MCP · 4,223 stars · on GitHub · ai-game.dev

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IvanMurzak/Unity-MCP --skill scene-create
Clone the repo
git clone --depth 1 https://github.com/IvanMurzak/Unity-MCP

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for scene-create

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/scene-create/github.svg)](https://agentmods.dev/skills/ivanmurzak/unity-mcp/scene-create)
Your own site
<a href="https://agentmods.dev/skills/ivanmurzak/unity-mcp/scene-create"><img src="https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/scene-create/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for scene-create

Your own site · 80×15
<a href="https://agentmods.dev/skills/ivanmurzak/unity-mcp/scene-create"><img src="https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/scene-create.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,059 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium MCP Rug Pull · line 45
    npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.
    Fix: Pin the version: npx @scope/[email protected]
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.01059
Opus 5 $0.00018 $0.00530
Sonnet 5 $0.00007 $0.00212
Haiku 4.5 $0.00004 $0.00106

Measured 6d ago against content hash 1532f4583f44, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

scene-create scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Unity-MCP-Plugin/.claude/skills/scene-create/SKILL.md · 161 lines

How it starts

The opening of the file, as written. The whole thing — 161 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Scene / Create

Create new scene in the project assets. Use 'scene-list-opened' tool to list all opened scenes after creation.

Inputs

  • path — must end with .unity. Non-empty.
  • newSceneSetup (default DefaultGameObjects) — Unity's NewSceneSetup flag (EmptyScene or DefaultGameObjects).
  • newSceneMode (default Single) — Single closes other scenes, Additive keeps them open.

Behavior

Calls EditorSceneManager.NewScene + SaveScene(path) on the main thread, repaints editor windows, and returns a SceneDataShallow for the newly created scene.

How to Call

unity-mcp-cli run-tool scene-create --input '{
  "path": "string_value",
  "newSceneSetup": "string_value",
  "newSceneMode": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool scene-create --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool scene-create --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
path string Yes Path to the scene file. Should end with ".unity" extension.
newSceneSetup any No
newSceneMode any No

Input JSON Schema

{
  "type": "object",
  "properties": {
    "path": {
      "type": "string"
    },
    "newSceneSetup": {
      "$ref": "#/$defs/UnityEditor.SceneManagement.NewSceneSetup"
    },
    "newSceneMode": {
      "$ref": "#/$defs/UnityEditor.SceneManagement.NewSceneMode"
    }
  },
  "$defs": {
    "UnityEditor.SceneManagement.NewSceneSetup": {
      "type": "string",
      "enum": [
        "EmptyScene",
        "DefaultGameObjects"
      ]
    },
    "UnityEditor.SceneManagement.NewSceneMode": {
      "type": "string",
      "enum": [
        "Single",
        "Additive"
      ]
    }
  },
  "required": [
    "path"
  ]
}

Read the full file on GitHub · 161 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 161 lines · 37 tokens per session scan A 1532f4583f44

Subscribe to this mod's changes

scene-create is a skill published in the GitHub repository IvanMurzak/Unity-MCP (4,223 stars, last pushed 5d ago), licensed Apache-2.0. It adds 37 tokens to every session and 1,059 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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