unity-initial-setup

unity-initial-setup is a skill for Claude Code from IvanMurzak/Unity-MCP. It costs 48 tokens per session (861 once invoked), scanned B, original, Apache-2.0.

A setup guide for connecting a Unity project to AI tools through the Unity-MCP command-line program. MCP is a way for an AI agent to call tools provided by another application.

In plain words
What is it for?
Use it when starting a Unity project that needs AI skills, MCP integration, and the unity-mcp-cli command.
Why use it?
It gathers the initial installation and project configuration steps in one place, including the required Node.js setup.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions Claude Code.

Good fit Use it when starting a Unity project that needs AI skills, MCP integration, and the unity-mcp-cli command.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ivanmurzak/unity-mcp/unity-initial-setup
About the project

Unity-MCP connects AI coding agents to the Unity game engine through MCP, letting them work with the Unity Editor and running games. It is used by game developers to generate code, automate development and testing, debug projects, and add AI-driven behavior to games. The catalogue entries provide skills, instructions, an MCP integration, and settings for operating this workflow.

IvanMurzak/Unity-MCP · 4,223 stars · on GitHub · ai-game.dev

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IvanMurzak/Unity-MCP --skill unity-initial-setup
Clone the repo
git clone --depth 1 https://github.com/IvanMurzak/Unity-MCP

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-initial-setup

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/unity-initial-setup/github.svg)](https://agentmods.dev/skills/ivanmurzak/unity-mcp/unity-initial-setup)
Your own site
<a href="https://agentmods.dev/skills/ivanmurzak/unity-mcp/unity-initial-setup"><img src="https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/unity-initial-setup/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-initial-setup

Your own site · 80×15
<a href="https://agentmods.dev/skills/ivanmurzak/unity-mcp/unity-initial-setup"><img src="https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/unity-initial-setup.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 48 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 861 The whole file, excluding the scripts and references it only reads on demand.
Security scan B 1 finding. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 3 findings, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Excessive Agency · line 49
    Skill grants unrestricted tool access without appropriate constraints. An agent with unfettered tool access can perform arbitrary actions including file modification, network requests, and code execution.
    Fix: Restrict tool access to only the tools required for the skill's stated purpose. Use an explicit allowlist rather than granting blanket access.
  • medium MCP Rug Pull · line 51
    npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.
    Fix: Pin the version: npx @scope/[email protected]
  • medium Excessive Agency · line 67
    Skill grants unrestricted tool access without appropriate constraints. An agent with unfettered tool access can perform arbitrary actions including file modification, network requests, and code execution.
    Fix: Restrict tool access to only the tools required for the skill's stated purpose. Use an explicit allowlist rather than granting blanket access.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00048 $0.00861
Opus 5 $0.00024 $0.00430
Sonnet 5 $0.00010 $0.00172
Haiku 4.5 $0.00005 $0.00086

Measured 6d ago against content hash bee5bcdb5f9a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade B, and why

unity-initial-setup scanned grade B with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Unrestricted tool accessmediumExcessive agency

A wildcard tool grant or "run any command" leaves no least-privilege boundary at all.

Enable all tools, prompts, and resources:
Unity-MCP-Plugin/.claude/skills/unity-initial-setup/SKILL.md · 125 lines

How it starts

The opening of the file, as written. The whole thing — 125 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AI Game Developer — Initial Setup

This guide walks through installing the unity-mcp-cli command-line tool and using it to set up a Unity project with AI Skills and MCP integration.


Prerequisites

Install Node.js

unity-mcp-cli requires Node.js ^20.19.0 || >=22.12.0 (Node 21.x is not supported). If you don't have Node.js installed:

Download the installer from https://nodejs.org/ and run it, or use a package manager:

winget install OpenJS.NodeJS.LTS

After installation, verify both node and npm are available:

node --version
npm --version

Install unity-mcp-cli Globally

Install the CLI globally so the unity-mcp-cli command is available system-wide:

npm install -g unity-mcp-cli

Verify installation:

unity-mcp-cli --version

Alternative: Run any command without installing globally using npx:

npx unity-mcp-cli --help

Quick Start — Full Project Setup

1. Install the Unity-MCP Plugin

Add the plugin to an existing Unity project:

unity-mcp-cli install-plugin /path/to/unity/project

2. Configure MCP Tools

Enable all tools, prompts, and resources:

unity-mcp-cli configure /path/to/unity/project \
  --enable-all-tools \
  --enable-all-prompts \
  --enable-all-resources

3. Set Up MCP for Your AI Agent

Configure MCP integration for your AI agent (e.g., Claude Code, Cursor, Copilot):

unity-mcp-cli setup-mcp claude-code /path/to/unity/project

List all supported agents:

unity-mcp-cli setup-mcp --list

4. Generate AI Skills

Generate skill files for your AI agent (requires Unity Editor to be running with the plugin):

unity-mcp-cli setup-skills claude-code /path/to/unity/project

5. Open Unity with MCP Connection

unity-mcp-cli open /path/to/unity/project

Common Commands Reference

Command Description
unity-mcp-cli install-plugin <path> Install Unity-MCP plugin into a project
unity-mcp-cli remove-plugin <path> Remove Unity-MCP plugin from a project
unity-mcp-cli configure <path> --list List current MCP configuration
unity-mcp-cli setup-mcp <agent> <path> Write MCP config for an AI agent
unity-mcp-cli setup-skills <agent> <path> Generate skill files for an AI agent
unity-mcp-cli create-project <path> Create a new Unity project
unity-mcp-cli install-unity <version> Install a Unity Editor version
unity-mcp-cli open <path> Open a Unity project in the Editor
unity-mcp-cli run-tool <tool> <path> Execute an MCP tool via HTTP API

Read the full file on GitHub · 125 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 125 lines · 48 tokens per session scan B bee5bcdb5f9a

Subscribe to this mod's changes

unity-initial-setup is a skill published in the GitHub repository IvanMurzak/Unity-MCP (4,223 stars, last pushed 5d ago), licensed Apache-2.0. It adds 48 tokens to every session and 861 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it B with 1 finding (unrestricted tool access). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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