artclaw-unity-context

artclaw-unity-context is a skill for Claude Code, Codex from IvanYangYangXi/artclaw_bridge. It costs 135 tokens per session (1,007 once invoked), scanned A, original, MIT.

A Unity Editor context and routing guide for an AI assistant. Unity is a tool for making games and interactive 3D applications; the guide explains how the assistant connects to the editor and chooses the right operation instructions.

In plain words
What is it for?
Use it to inspect scenes, edit game objects and components, manage assets, control editor actions, and check the Unity connection before operating.
Why use it?
It prevents Unity changes from being sent through the wrong interface or performed without the required editor context. It also describes how actions can support undo.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to inspect scenes, edit game objects and components, manage assets, control editor actions, and check the Unity connection before operating.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ivanyangyangxi/artclaw_bridge/artclaw-unity-context
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IvanYangYangXi/artclaw_bridge --skill artclaw-unity-context
Clone the repo
git clone --depth 1 https://github.com/IvanYangYangXi/artclaw_bridge

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for artclaw-unity-context

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/artclaw-unity-context/github.svg)](https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/artclaw-unity-context)
Your own site
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/artclaw-unity-context"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/artclaw-unity-context/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for artclaw-unity-context

Your own site · 80×15
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/artclaw-unity-context"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/artclaw-unity-context.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 135 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,007 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00135 $0.01007
Opus 5 $0.00068 $0.00504
Sonnet 5 $0.00027 $0.00201
Haiku 4.5 $0.00014 $0.00101

Measured 12d ago against content hash f10a56ebc6c4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

artclaw-unity-context scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/official/unity/artclaw-unity-context/SKILL.md · 115 lines

How it starts

The opening of the file, as written. The whole thing — 115 lines — stays where its author put it; the contents beside it link to each section on GitHub.

ArtClaw Unity 上下文

UnityClawBridge 的入口 Skill。了解 Unity 环境的接入方式,并路由到正确的操作 Skill。


执行模型

AI → run_unity_python(code="<C# 代码>")
        ↓ MCP :8088
   Python MCP Server
        ↓ HTTP POST :8089
   C# CommandServer(Unity 后台线程接收)
        ↓ _commandQueue
   EditorApplication.update(Unity 主线程)
        ↓ Roslyn/反射执行
   Unity Editor API
        ↓ 结果写入 _results[id]
   Python GET /result/{id}
        ↓
   AI 收到 JSON 结果

核心规则

  • 所有 Unity API 必须通过 run_unity_python 提交 C# 代码字符串 执行
  • 代码在 Unity 主线程执行,完全支持 UnityEngine.* / UnityEditor.* 命名空间
  • return Newtonsoft.Json.JsonConvert.SerializeObject(...) 返回结构化数据
  • 始终使用 Undo.RecordObject / Undo.RegisterCreatedObjectUndo 支持撤销

Skill 路由表

任务 加载的 Skill
获取场景信息、打开/保存场景、查找 GameObject unity-scene-ops
创建/删除/移动/复制 GameObject,设置 Transform unity-gameobject-ops
添加/移除/修改组件(Rigidbody、Light、Camera 等) unity-component-ops
导入/搜索/创建/删除资产,实例化 Prefab unity-asset-ops
撤销/重做、Play Mode、构建、菜单执行、控制台 unity-editor-control

环境检查

在执行操作前,先确认 Unity 已连接:

run_unity_python(code="""
return Newtonsoft.Json.JsonConvert.SerializeObject(new {
    connected = true,
    unityVersion = UnityEngine.Application.unityVersion,
    projectName = UnityEngine.Application.productName,
    dataPath = UnityEngine.Application.dataPath,
    isPlaying = UnityEditor.EditorApplication.isPlaying,
    isCompiling = UnityEditor.EditorApplication.isCompiling
});
""")

C# 代码格式要求

  1. 无需命名空间声明UnityEngine / UnityEditor 已自动引入
  2. 返回 JSON 字符串:用 Newtonsoft.Json.JsonConvert.SerializeObject(...)return "{...}"
  3. 支持多行代码:用换行符分隔语句
  4. 变量在调用间共享(持久命名空间):可跨调用使用已定义的变量
// 最小示例 — 返回当前场景名
return UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;

// 标准示例 — 返回 JSON
var scene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
return Newtonsoft.Json.JsonConvert.SerializeObject(new {
    name = scene.name,
    path = scene.path
});

Read the full file on GitHub · 115 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 115 lines · 135 tokens per session scan A f10a56ebc6c4

Subscribe to this mod's changes

artclaw-unity-context is a skill published in the GitHub repository IvanYangYangXi/artclaw_bridge (35 stars, last pushed 4mo ago), licensed MIT. It adds 135 tokens to every session and 1,007 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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