ue57-artclaw-context

ue57-artclaw-context is a skill for Claude Code, Codex from IvanYangYangXi/artclaw_bridge. It costs 98 tokens per session (1,029 once invoked), scanned A, original, MIT.

A set of tools for querying the current state of an Unreal Engine, Maya, or 3ds Max editor, including selections, scenes, files, viewports, and object counts.

In plain words
What is it for?
Use it to inspect selected objects, identify the current level or file, review the scene, and read viewport information.
Why use it?
It gives an agent the context needed to understand what is open and selected before performing an editor task.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to inspect selected objects, identify the current level or file, review the scene, and read viewport information.

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Install with agentmods
npx agentmods add skills/ivanyangyangxi/artclaw_bridge/ue57-artclaw-context
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IvanYangYangXi/artclaw_bridge --skill ue57-artclaw-context
Clone the repo
git clone --depth 1 https://github.com/IvanYangYangXi/artclaw_bridge

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ue57-artclaw-context

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/ue57-artclaw-context/github.svg)](https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/ue57-artclaw-context)
Your own site
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/ue57-artclaw-context"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/ue57-artclaw-context/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ue57-artclaw-context

Your own site · 80×15
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/ue57-artclaw-context"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/ue57-artclaw-context.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 98 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,029 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00098 $0.01029
Opus 5 $0.00049 $0.00515
Sonnet 5 $0.00020 $0.00206
Haiku 4.5 $0.00010 $0.00103

Measured 9d ago against content hash e494fe7c47b0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

ue57-artclaw-context scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/official/unreal/ue57-artclaw-context/SKILL.md · 175 lines

How it starts

The opening of the file, as written. The whole thing — 175 lines — stays where its author put it; the contents beside it link to each section on GitHub.

ArtClaw 编辑器上下文查询

获取当前编辑器状态、选中对象、场景信息、关卡/文件名、视口信息、对象数量等。

覆盖原 MCP 工具: get_editor_context, get_selected_objects, get_scene_info

调用方式

通过 MCP 工具 run_ue_python(UE)或 run_python(Maya/Max)执行 Python 代码来获取编辑器上下文。


UE (Unreal Engine)

使用 run_ue_python 工具执行以下代码。

提示: run_ue_python 支持 inject_context=true 参数,会自动注入以下便捷变量:

  • S — 当前选中的 actors 列表
  • W — 当前 editor world
  • L — 当前关卡名称

获取选中对象

import unreal

selected = unreal.EditorLevelLibrary.get_selected_level_actors()
for actor in selected:
    print(f"{actor.get_name()} ({actor.get_class().get_name()})")

或使用 inject_context=true 后直接用 S

# inject_context=true 时可直接使用
for actor in S:
    print(actor.get_name())

获取场景所有对象

import unreal

all_actors = unreal.EditorLevelLibrary.get_all_level_actors()
print(f"场景对象总数: {len(all_actors)}")
for actor in all_actors:
    print(f"  {actor.get_name()} - {actor.get_class().get_name()}")

获取当前关卡/世界名称

import unreal

world = unreal.EditorLevelLibrary.get_editor_world()
print(f"当前关卡: {world.get_name()}")

获取视口信息

import unreal

# 获取活动视口的摄像机位置和旋转
viewport = unreal.UnrealEditorSubsystem().get_level_viewport_camera_info()

Maya

使用 run_python 工具执行以下代码。

获取选中对象

import maya.cmds as cmds

selected = cmds.ls(selection=True)
print(f"选中对象: {selected}")

获取当前场景文件

import maya.cmds as cmds

scene_name = cmds.file(query=True, sceneName=True)
print(f"当前场景: {scene_name}")

获取场景所有对象

import maya.cmds as cmds

all_objects = cmds.ls(dag=True)
print(f"场景对象总数: {len(all_objects)}")
for obj in all_objects:
    print(f"  {obj} - {cmds.objectType(obj)}")

获取场景概览

import maya.cmds as cmds

meshes = cmds.ls(type='mesh')
transforms = cmds.ls(type='transform')
cameras = cmds.ls(type='camera')
print(f"Meshes: {len(meshes)}, Transforms: {len(transforms)}, Cameras: {len(cameras)}")

3ds Max

使用 run_python 工具执行以下代码。

Read the full file on GitHub · 175 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 175 lines · 98 tokens per session scan A e494fe7c47b0

Subscribe to this mod's changes

ue57-artclaw-context is a skill published in the GitHub repository IvanYangYangXi/artclaw_bridge (35 stars, last pushed 4mo ago), licensed MIT. It adds 98 tokens to every session and 1,029 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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