Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add IvanYangYangXi/artclaw_bridge --skill ue57-artclaw-contextgit clone --depth 1 https://github.com/IvanYangYangXi/artclaw_bridgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/ue57-artclaw-context)<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/ue57-artclaw-context"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/ue57-artclaw-context/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/ue57-artclaw-context"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/ue57-artclaw-context.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00098 | $0.01029 |
| Opus 5 | $0.00049 | $0.00515 |
| Sonnet 5 | $0.00020 | $0.00206 |
| Haiku 4.5 | $0.00010 | $0.00103 |
Grade A, and why
ue57-artclaw-context scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 175 lines — stays where its author put it; the contents beside it link to each section on GitHub.
ArtClaw 编辑器上下文查询
获取当前编辑器状态、选中对象、场景信息、关卡/文件名、视口信息、对象数量等。
覆盖原 MCP 工具:
get_editor_context,get_selected_objects,get_scene_info
调用方式
通过 MCP 工具 run_ue_python(UE)或 run_python(Maya/Max)执行 Python 代码来获取编辑器上下文。
UE (Unreal Engine)
使用 run_ue_python 工具执行以下代码。
提示:
run_ue_python支持inject_context=true参数,会自动注入以下便捷变量:
S— 当前选中的 actors 列表W— 当前 editor worldL— 当前关卡名称
获取选中对象
import unreal
selected = unreal.EditorLevelLibrary.get_selected_level_actors()
for actor in selected:
print(f"{actor.get_name()} ({actor.get_class().get_name()})")
或使用 inject_context=true 后直接用 S:
# inject_context=true 时可直接使用
for actor in S:
print(actor.get_name())
获取场景所有对象
import unreal
all_actors = unreal.EditorLevelLibrary.get_all_level_actors()
print(f"场景对象总数: {len(all_actors)}")
for actor in all_actors:
print(f" {actor.get_name()} - {actor.get_class().get_name()}")
获取当前关卡/世界名称
import unreal
world = unreal.EditorLevelLibrary.get_editor_world()
print(f"当前关卡: {world.get_name()}")
获取视口信息
import unreal
# 获取活动视口的摄像机位置和旋转
viewport = unreal.UnrealEditorSubsystem().get_level_viewport_camera_info()
Maya
使用 run_python 工具执行以下代码。
获取选中对象
import maya.cmds as cmds
selected = cmds.ls(selection=True)
print(f"选中对象: {selected}")
获取当前场景文件
import maya.cmds as cmds
scene_name = cmds.file(query=True, sceneName=True)
print(f"当前场景: {scene_name}")
获取场景所有对象
import maya.cmds as cmds
all_objects = cmds.ls(dag=True)
print(f"场景对象总数: {len(all_objects)}")
for obj in all_objects:
print(f" {obj} - {cmds.objectType(obj)}")
获取场景概览
import maya.cmds as cmds
meshes = cmds.ls(type='mesh')
transforms = cmds.ls(type='transform')
cameras = cmds.ls(type='camera')
print(f"Meshes: {len(meshes)}, Transforms: {len(transforms)}, Cameras: {len(cameras)}")
3ds Max
使用 run_python 工具执行以下代码。
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 175 lines · 98 tokens per session scan A e494fe7c47b0
ue57-artclaw-context is a skill published in the GitHub repository IvanYangYangXi/artclaw_bridge (35 stars, last pushed 4mo ago), licensed MIT. It adds 98 tokens to every session and 1,029 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
usd-tools
Infrastructure skill — low-level OpenUSD scene inspection and validation: read layer stacks, traverse prims, validate USD schemas. Use when working directly with raw USD files (usda, usdc, usdz) or verifying USD compliance. Not for Maya-specific USD export — use maya-pipelineexportusd for that. Not for full DCC…
spatial-interchange
Plan deterministic coordinate-axis and unit conversions between DCCs, engines, and interchange formats from explicit right/up/forward axes and meters-per-unit values.
game-level-layout
Game level layout review helpers for editor contexts.
dcc-mcp-core
Foundation library for the DCC Model Context Protocol (MCP) ecosystem. Provides Rust-powered action management, skills system, IPC transport, MCP Streamable HTTP server (2025-03-26 spec, with 2025-06-18 and 2025-11-25 awareness), sandbox security, shared memory, screen capture, USD scene support, and telemetry for…
dcc-cua
A routing guide for controlling application interfaces through the project’s DCC-CUA system. DCC applications are digital-content tools such as Maya, Blender, and Houdini.
marketplace-publish-extension
Infrastructure skill — publish (register/update) an extension package to a marketplace catalog. Reads the extension's SKILL.md frontmatter, constructs a CatalogEntry, and upserts it into the target marketplace.json. Optionally commits and pushes when the catalog source is a git repository. Use after scaffolding an…