ue57-artclaw-highlight

ue57-artclaw-highlight is a skill for Claude Code, Codex from IvanYangYangXi/artclaw_bridge. It costs 99 tokens per session (979 once invoked), scanned A, original, MIT.

A set of Unreal Engine Editor tools for finding, selecting, highlighting, and focusing on actors, which are objects placed in a game scene.

In plain words
What is it for?
Use it to find actors by name, keyword, class, or tag, select groups of actors, and move the viewport focus to them.
Why use it?
It removes the need to locate scene objects manually, especially when a level contains many actors.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to find actors by name, keyword, class, or tag, select groups of actors, and move the viewport focus to them.

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Install with agentmods
npx agentmods add skills/ivanyangyangxi/artclaw_bridge/ue57-artclaw-highlight
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IvanYangYangXi/artclaw_bridge --skill ue57-artclaw-highlight
Clone the repo
git clone --depth 1 https://github.com/IvanYangYangXi/artclaw_bridge

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Your own site
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Your own site · 80×15
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/ue57-artclaw-highlight"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/ue57-artclaw-highlight.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 99 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 979 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00099 $0.00979
Opus 5 $0.00049 $0.00490
Sonnet 5 $0.00020 $0.00196
Haiku 4.5 $0.00010 $0.00098

Measured 9d ago against content hash 57b9986e79f3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

ue57-artclaw-highlight scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/official/unreal/ue57-artclaw-highlight/SKILL.md · 131 lines

How it starts

The opening of the file, as written. The whole thing — 131 lines — stays where its author put it; the contents beside it link to each section on GitHub.

ArtClaw Actor 高亮与定位

在 UE 编辑器中高亮、选中、聚焦指定 Actor,快速定位场景中的对象。

覆盖原 MCP 工具: highlight_actors(仅 UE)

⚠️ 仅适用于 Unreal Engine — Maya/Max 没有等效的视口高亮 API

调用方式

通过 MCP 工具 run_ue_python 执行 Python 代码实现 Actor 的选中与聚焦。


基础操作

按名称查找并选中 Actor

import unreal

target_name = "BP_Enemy_01"

all_actors = unreal.EditorLevelLibrary.get_all_level_actors()
found = [a for a in all_actors if a.get_name() == target_name]

if found:
    unreal.EditorLevelLibrary.set_selected_level_actors(found)
    print(f"已选中: {target_name}")
else:
    print(f"未找到: {target_name}")

选中并聚焦(视口飞向目标)

import unreal

target_name = "BP_Enemy_01"

all_actors = unreal.EditorLevelLibrary.get_all_level_actors()
found = [a for a in all_actors if a.get_name() == target_name]

if found:
    actor = found[0]
    # 选中
    unreal.EditorLevelLibrary.set_selected_level_actors([actor])
    # 聚焦视口到该 Actor(等效于编辑器中按 F 键)
    unreal.EditorLevelUtils.pilot_level_actor(actor)
    print(f"已聚焦到: {target_name}")

模糊搜索并高亮

import unreal

keyword = "Enemy"

all_actors = unreal.EditorLevelLibrary.get_all_level_actors()
matched = [a for a in all_actors if keyword.lower() in a.get_name().lower()]

if matched:
    unreal.EditorLevelLibrary.set_selected_level_actors(matched)
    print(f"找到并选中 {len(matched)} 个包含 '{keyword}' 的 Actor:")
    for a in matched:
        print(f"  - {a.get_name()}")
else:
    print(f"未找到包含 '{keyword}' 的 Actor")

高级操作

按类型查找并高亮

import unreal

# 选中所有 StaticMeshActor
all_actors = unreal.EditorLevelLibrary.get_all_level_actors()
static_meshes = [a for a in all_actors if a.get_class().get_name() == "StaticMeshActor"]

unreal.EditorLevelLibrary.set_selected_level_actors(static_meshes)
print(f"已选中 {len(static_meshes)} 个 StaticMeshActor")

按标签查找

import unreal

tag = "Interactive"

all_actors = unreal.EditorLevelLibrary.get_all_level_actors()
tagged = [a for a in all_actors if tag in [str(t) for t in a.tags]]

if tagged:
    unreal.EditorLevelLibrary.set_selected_level_actors(tagged)
    print(f"已选中 {len(tagged)} 个带有 '{tag}' 标签的 Actor")

Read the full file on GitHub · 131 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 131 lines · 99 tokens per session scan A 57b9986e79f3

Subscribe to this mod's changes

ue57-artclaw-highlight is a skill published in the GitHub repository IvanYangYangXi/artclaw_bridge (35 stars, last pushed 4mo ago), licensed MIT. It adds 99 tokens to every session and 979 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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