unity-gameobject-ops

unity-gameobject-ops is a skill for Claude Code, Codex from IvanYangYangXi/artclaw_bridge. It costs 115 tokens per session (1,437 once invoked), scanned A, original, MIT.

A Unity Editor tool for creating and managing GameObjects, the objects that make up a Unity scene.

In plain words
What is it for?
Use it to create, delete, duplicate, rename, select, move, rotate, scale, activate, or re-parent GameObjects.
Why use it?
It avoids manually repeating common scene-hierarchy and transform changes in the Unity interface.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create, delete, duplicate, rename, select, move, rotate, scale, activate, or re-parent GameObjects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ivanyangyangxi/artclaw_bridge/unity-gameobject-ops
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IvanYangYangXi/artclaw_bridge --skill unity-gameobject-ops
Clone the repo
git clone --depth 1 https://github.com/IvanYangYangXi/artclaw_bridge

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-gameobject-ops

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/unity-gameobject-ops/github.svg)](https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/unity-gameobject-ops)
Your own site
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/unity-gameobject-ops"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/unity-gameobject-ops/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-gameobject-ops

Your own site · 80×15
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/unity-gameobject-ops"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/unity-gameobject-ops.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 115 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,437 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00115 $0.01437
Opus 5 $0.00057 $0.00718
Sonnet 5 $0.00023 $0.00287
Haiku 4.5 $0.00012 $0.00144

Measured 10d ago against content hash a19f21c9fdd4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

unity-gameobject-ops scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/official/unity/unity-gameobject-ops/SKILL.md · 180 lines

How it starts

The opening of the file, as written. The whole thing — 180 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity GameObject 操作

通过 run_unity_python 在 Unity Editor 中创建、修改、删除 GameObject。

调用方式

run_unity_python(code="<C# 代码>")

操作示例

获取当前选中的 GameObject

var selection = UnityEditor.Selection.gameObjects;
var result = new System.Collections.Generic.List<object>();
foreach (var go in selection) {
    result.Add(new {
        name = go.name,
        instanceId = go.GetInstanceID(),
        active = go.activeSelf,
        tag = go.tag,
        layer = UnityEngine.LayerMask.LayerToName(go.layer),
        position = new { x = go.transform.position.x, y = go.transform.position.y, z = go.transform.position.z }
    });
}
return Newtonsoft.Json.JsonConvert.SerializeObject(new { count = selection.Length, objects = result });

创建空 GameObject

// name: 要创建的对象名称
var go = new UnityEngine.GameObject("NewObject");
UnityEditor.Undo.RegisterCreatedObjectUndo(go, "Create GameObject");
UnityEditor.Selection.activeGameObject = go;
return Newtonsoft.Json.JsonConvert.SerializeObject(new {
    created = true,
    name = go.name,
    instanceId = go.GetInstanceID()
});

创建带基础组件的 GameObject(Cube/Sphere/Capsule 等)

// primitive: Cube / Sphere / Capsule / Cylinder / Plane / Quad
var go = UnityEngine.GameObject.CreatePrimitive(UnityEngine.PrimitiveType.Cube);
go.name = "MyCube";
UnityEditor.Undo.RegisterCreatedObjectUndo(go, "Create Primitive");
return Newtonsoft.Json.JsonConvert.SerializeObject(new { created = true, name = go.name });

删除 GameObject

// 按名称找到并删除
var go = UnityEngine.GameObject.Find("TargetObject");
if (go != null) {
    UnityEditor.Undo.DestroyObjectImmediate(go);
    return "{\"deleted\": true}";
}
return "{\"deleted\": false, \"error\": \"GameObject not found\"}";

复制 GameObject

var go = UnityEngine.GameObject.Find("SourceObject");
if (go == null) return "{\"error\": \"Source not found\"}";
var copy = UnityEngine.Object.Instantiate(go);
copy.name = go.name + "_Copy";
UnityEditor.Undo.RegisterCreatedObjectUndo(copy, "Duplicate GameObject");
return Newtonsoft.Json.JsonConvert.SerializeObject(new { duplicated = true, newName = copy.name });

Read the full file on GitHub · 180 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 180 lines · 115 tokens per session scan A a19f21c9fdd4

Subscribe to this mod's changes

unity-gameobject-ops is a skill published in the GitHub repository IvanYangYangXi/artclaw_bridge (35 stars, last pushed 4mo ago), licensed MIT. It adds 115 tokens to every session and 1,437 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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