unity-scene-ops

unity-scene-ops is a skill for Claude Code, Codex from IvanYangYangXi/artclaw_bridge. It costs 96 tokens per session (1,073 once invoked), scanned A, original, MIT.

A skill for inspecting and managing scenes in the Unity game editor, including their object hierarchy and build-scene list.

In plain words
What is it for?
Use it to inspect scenes, find game objects, open or save scenes, create scenes, manage build settings, and view scene statistics.
Why use it?
It provides defined operations for checking scene contents and state without manually searching through the editor.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to inspect scenes, find game objects, open or save scenes, create scenes, manage build settings, and view scene statistics.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ivanyangyangxi/artclaw_bridge/unity-scene-ops
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IvanYangYangXi/artclaw_bridge --skill unity-scene-ops
Clone the repo
git clone --depth 1 https://github.com/IvanYangYangXi/artclaw_bridge

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-scene-ops

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/unity-scene-ops/github.svg)](https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/unity-scene-ops)
Your own site
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/unity-scene-ops"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/unity-scene-ops/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-scene-ops

Your own site · 80×15
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/unity-scene-ops"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/unity-scene-ops.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 96 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,073 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00096 $0.01073
Opus 5 $0.00048 $0.00536
Sonnet 5 $0.00019 $0.00215
Haiku 4.5 $0.00010 $0.00107

Measured 10d ago against content hash cf00b3e4a565, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

unity-scene-ops scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/official/unity/unity-scene-ops/SKILL.md · 154 lines

How it starts

The opening of the file, as written. The whole thing — 154 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity 场景操作

通过 run_unity_python 工具操控 Unity Editor 中的场景。

调用方式

所有操作通过 MCP 工具 run_unity_python 提交 C# 代码片段到 Unity 主线程执行。

# MCP 调用格式
run_unity_python(code="<C# 代码>")

操作示例

获取当前场景信息

var scene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
return Newtonsoft.Json.JsonConvert.SerializeObject(new {
    name = scene.name,
    path = scene.path,
    isDirty = scene.isDirty,
    rootCount = scene.rootCount,
    isLoaded = scene.isLoaded
});

获取场景层级(所有 GameObject)

var scene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
var roots = scene.GetRootGameObjects();
var result = new System.Collections.Generic.List<object>();
foreach (var go in roots) {
    result.Add(new {
        name = go.name,
        active = go.activeSelf,
        childCount = go.transform.childCount,
        tag = go.tag,
        layer = go.layer
    });
}
return Newtonsoft.Json.JsonConvert.SerializeObject(result);

按名称查找 GameObject

var go = UnityEngine.GameObject.Find("Player");
if (go == null) return "{\"found\": false}";
return Newtonsoft.Json.JsonConvert.SerializeObject(new {
    found = true,
    name = go.name,
    path = UnityEditor.AnimationUtility.CalculateTransformPath(go.transform, null),
    position = new { x = go.transform.position.x, y = go.transform.position.y, z = go.transform.position.z },
    active = go.activeSelf
});

按 Tag 查找所有 GameObject

var objects = UnityEngine.GameObject.FindGameObjectsWithTag("Enemy");
var result = new System.Collections.Generic.List<object>();
foreach (var go in objects) {
    result.Add(new { name = go.name, active = go.activeSelf });
}
return Newtonsoft.Json.JsonConvert.SerializeObject(new { count = objects.Length, objects = result });

保存当前场景

UnityEditor.SceneManagement.EditorSceneManager.SaveScene(
    UnityEngine.SceneManagement.SceneManager.GetActiveScene()
);
return "{\"saved\": true}";

新建场景

var scene = UnityEditor.SceneManagement.EditorSceneManager.NewScene(
    UnityEditor.SceneManagement.NewSceneSetup.DefaultGameObjects,
    UnityEditor.SceneManagement.NewSceneMode.Single
);
return Newtonsoft.Json.JsonConvert.SerializeObject(new { name = scene.name, created = true });

Read the full file on GitHub · 154 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 154 lines · 96 tokens per session scan A cf00b3e4a565

Subscribe to this mod's changes

unity-scene-ops is a skill published in the GitHub repository IvanYangYangXi/artclaw_bridge (35 stars, last pushed 4mo ago), licensed MIT. It adds 96 tokens to every session and 1,073 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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