Skill Claude CodeCodex
A ComfyUI tool for finding custom nodes missing from an image-generation workflow and installing their packages.
A bridge framework for connecting DCC tools to AI Agents via the MCP protocol
Skill Claude CodeCodex
A ComfyUI tool for finding custom nodes missing from an image-generation workflow and installing their packages.
Skill Claude CodeCodex
A set of operating rules for making changes in ComfyUI, a visual tool for building image-generation workflows from connected nodes.
Skill Claude CodeCodex
A standard ComfyUI text-to-image workflow, where written prompts are turned into images. It connects a model checkpoint, text encoder, sampler, decoder, and image-saving step.
Skill Claude CodeCodex
A guide to building ComfyUI workflows, which are connected steps for generating or transforming images with AI. It explains the JSON structure, node connections, and common text-to-image and image-to-image pipelines.
Skill Claude CodeCodex
A ComfyUI library for finding, running, editing, saving, and publishing image-generation workflow templates. ComfyUI is a node-based tool for creating images with AI.
Skill Claude CodeCodex
A diagnostic and repair workflow for ComfyUI workflows, which are saved graphs of image-generation nodes and their connections. It checks for missing or outdated nodes, invalid links, and parameter problems, and can migrate workflows between versions.
Skill Claude CodeCodex
A checker for ComfyUI workflows, which are sets of connected image-generation steps. It checks whether every node type used by a workflow is available in the current ComfyUI setup.
Skill Claude CodeCodex
A tool for reading the current Houdini editor context. Houdini is a node-based 3D application, and this can inspect its selected nodes, scene details, open project file, and node networks.
Skill Claude CodeCodex
A Houdini guide for creating and connecting nodes and setting their parameters. Houdini is a 3D application that builds many models and effects as connected processing steps called nodes.
Skill Claude CodeCodex
A set of operating rules for modifying scenes in Houdini, a node-based 3D application. It covers Houdini's coordinate system, undo groups, node creation and connections, and how changes are processed.
Skill Claude CodeCodex
A Houdini guide for building smoke, fire, rigid-body, fluid, and cloth simulations. It covers the usual node steps for setting up, solving, processing, and caching these effects.
Skill Claude CodeCodex
A set of operating rules for modifying scenes in 3ds Max, a 3D modelling and animation application. It covers Max's coordinate system, undo handling, and where script output appears.
Skill Claude CodeCodex
A set of operating rules for editing scenes in Maya, a 3D modeling and animation application. It explains Maya’s coordinate system, grouped undo behavior, visible script output, and other editing practices.
Skill Claude CodeCodex
A read-only guide for inspecting the current Substance Designer workspace. It covers package information, graph lists, node networks, node connections, and node parameters.
Skill Claude CodeCodex
A guide to FX-Map nodes in Substance Designer, a tool for creating procedural textures and patterns. FX-Map builds repeated, scattered, or iterative patterns from smaller input images and rules.
Skill Claude CodeCodex
A Substance Designer reference for 21 texture and pattern generators, including tiles, splatters, noise, Voronoi patterns, brick, and woven structures. It explains their main controls and the kinds of textures they suit.
Skill Claude CodeCodex
A library of Substance Designer material recipes based on an analysis of 30 built-in physically based rendering materials. It describes node-graph structures and production approaches for surfaces such as concrete, metal, tile, brick, fabric, wood, and organic materials.
Skill Claude CodeCodex
A Substance Designer tool that captures images of node outputs or texture channels for visual inspection.
Skill Claude CodeCodex
A reference for choosing and querying Substance Designer nodes, which are building blocks for procedural materials and textures. It lists suitable library files and purposes, then checks a node's actual parameters and connection points at runtime.
Skill Claude CodeCodex
A Substance Designer guide for creating, connecting, and configuring nodes in material graphs, which are step-by-step networks that produce textures.
Skill Claude CodeCodex
A set of operating rules for changing node graphs in Substance Designer, a tool for creating procedural textures. It covers safe scripting, parameter checks, small editing steps, and screenshot-based verification.
Skill Claude CodeCodex
A guide to Substance Designer’s Pixel Processor, a node that applies a custom calculation to every pixel in an image.
Skill Claude CodeCodex
A workflow for baking and exporting texture maps in Substance Painter, a 3D-texturing application. Texture baking creates maps such as normals or ambient occlusion from model data.
Skill Claude CodeCodex
A Substance Painter tool for reading the current project’s state, including its texture sets, layer stack, and channels.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: