yume: Skill for Claude Code

.claude/skills/yume-infinigen-scene/SKILL.md

yume-infinigen-scene is a skill for Claude Code from kamwoh/yume. It costs 58 tokens per session (1,800 once invoked), scanned A, original, MIT.

A workflow for generating a realistic natural game environment with procedural terrain, rocks, plants, and trees. It produces a walkable 3D world for the Godot game engine using the Infinigen system.

In plain words
What is it for?
Use it to create mountain, canyon, desert, or similar outdoor scenes with terrain, vegetation, rocks, and collision-ready geometry.
Why use it?
It avoids building a natural landscape and scattering environmental objects manually when a game needs a complete outdoor world.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is kamwoh/yume's own configuration. It tells Claude Code how to work on yume itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything yume configures →

View source ↗ kamwoh/yume
Reuse

Borrowing it

Nothing to install: this file belongs to kamwoh/yume. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/kamwoh/yume/dev/.claude/skills/yume-infinigen-scene/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/kamwoh/yume

Made for: Claude Code.

Wrote this? Show the measurements

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README.md
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Per session 58 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,800 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00058 $0.01800
Opus 5.5 $0.00023 $0.00720
Sonnet 5.5 $0.00012 $0.00360
Haiku 4.5 $0.00006 $0.00180

Measured 12d ago against content hash a322e69169b6, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

yume-infinigen-scene scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/yume-infinigen-scene/SKILL.md · 142 lines

How it starts

The opening of the file, as written. The whole thing — 142 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/yume-infinigen-scene

You orchestrate Yume's Infinigen World-layer pipeline (ADR 0074). From a target game folder + a scene type, you produce a runnable, walkable realistic natural world: a native-scale terrain ground with ecological scatter (trees, rocks) drawn from a generated asset library. Everything is real Infinigen geometry baked to .glb; the engine renders it through existing primitives (visual.normalize:false + trimesh collider, ADR 0062).

The tool (tools/yume_infinigen/) does the heavy lifting; you drive it, integrate the output, and run the visual + walkability gates.

When to invoke

  • ✅ "Generate a realistic mountain/canyon/desert scene for <game>."
  • ✅ "Make an Infinigen world to build my game onto."
  • ✅ "Scatter real trees and rocks on procedural terrain."
  • ❌ HUD/screen authoring → yume-hud-author / yume-screen-author.
  • ❌ A single asset (one rock) → python -m tools.yume_infinigen <game> --factory <X> directly.
  • ❌ A stylized hero-image-driven scene → yume-create-scene (openai/Tripo).
  • ❌ A 2D semantic-map level → yume-map-author.

Prerequisites (check FIRST, fail loud)

The backend is an EXTERNAL heavy dependency (its own py3.11 + bpy), like Tripo. Two env vars must point at it; absent → STOP and tell the user:

export YUME_INFINIGEN_PYTHON=$HOME/infinigen311/bin/python   # 3.11 + bpy
export YUME_INFINIGEN_REPO=/path/to/infinigen                # the source repo

Terrain also needs a one-time build the minimal install skips (SDF kernels, glm→SoilMachine, marching_cubes ext, landlab). If --terrain fails with a missing .so / LutProvider / landlab, run the build steps in tools/yume_infinigen/README.md § "One-time terrain build". Caves are auto-patched at runtime.

The pipeline (4 steps)

1. ASSETS   python -m tools.yume_infinigen <game> --factory <F> --seeds 0,1,2
2. TERRAIN  python -m tools.yume_infinigen <game> --terrain --scene-type <T>
            (also extracts ecological scatter → places step-1 assets)
3. INTEGRATE  clear scene.json ground.mesh so the terrain IS the ground
4. VERIFY     live --capture (visual gate) + a drop-a-body walkability check

Read the full file on GitHub · 142 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 142 lines · 58 tokens per session scan A a322e69169b6

Subscribe to this mod's changes

yume-infinigen-scene is a skill published in the GitHub repository kamwoh/yume (25 stars, last pushed 10d ago), licensed MIT. It adds 58 tokens to every session and 1,800 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-17.

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