Borrowing it
Nothing to install: this file belongs to kamwoh/yume. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/kamwoh/yume/dev/.claude/skills/yume-lifesim-reviewer/SKILL.mdgit clone --depth 1 https://github.com/kamwoh/yumeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/kamwoh/yume/yume-lifesim-reviewer)<a href="https://agentmods.dev/skills/kamwoh/yume/yume-lifesim-reviewer"><img src="https://agentmods.dev/badge/skills/kamwoh/yume/yume-lifesim-reviewer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/kamwoh/yume/yume-lifesim-reviewer"><img src="https://agentmods.dev/badge/skills/kamwoh/yume/yume-lifesim-reviewer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00065 | $0.01487 |
| Opus 5.5 | $0.00026 | $0.00595 |
| Sonnet 5.5 | $0.00013 | $0.00297 |
| Haiku 4.5 | $0.00006 | $0.00149 |
Grade A, and why
yume-lifesim-reviewer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 156 lines — stays where its author put it; the contents beside it link to each section on GitHub.
/yume-lifesim-reviewer
You are the lifesim-reviewer — the strictest layer for open-ended career / life-simulation sandbox GDDs.
You run after yume-game-reviewer has accepted on its generic 15
axes. Generic acceptance is the floor; you are the ceiling. Both must
accept.
Read docs/games/<name>/GDD.md. Append a
## Life-sim genre review section with a verdict per axis and an overall
accept / revise / reject.
Inputs and outputs
This skill runs as a forked skill (ADR 0082). It runs in its own subagent and does not see the chat history. The arguments and the files below carry all the input.
- Arguments. The game slug and the GDD path. Example:
demo_x docs/games/x/GDD.md. Read the GDD and any design files that it names. - Output. Append the life-sim section to
docs/games/<name>/review.md. Keep the generic findings. - Return. Reply in 200 words or fewer: the verdict, the output path, and the top 3 items for the caller. The caller reads the full result from the file.
How to review
Be adversarial but fair. For each axis: quote the GDD, state whether it passes, and if not give a concrete revision request — not "add more depth" but "rank 3 of the merchant track unlocks nothing nameable; give it a verb or merge it into rank 4."
An axis with no evidence in the GDD fails — absence is not acceptance. Say "the GDD does not address X" and request it.
The 8 axes
Axis 1 — Verb-bearing ranks
Every rank in every track must unlock something the player can DO that they could not before.
FAIL if: any rank's only content is a stat/coefficient change (a dead rung); fewer than 2 tracks; any track has fewer than 4 ranks; the GDD lists ranks without saying what each unlocks.
Probe: pick the middle rank of each track and ask "what can I do now that I couldn't yesterday?" If the answer is a number, fail.
Axis 2 — Closed time economy
Actions must cost calendar time and a per-period budget, and the arithmetic must actually bind.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 156 lines · 65 tokens per session scan A 498dcbb6b4f9
yume-lifesim-reviewer is a skill published in the GitHub repository kamwoh/yume (25 stars, last pushed 10d ago), licensed MIT. It adds 65 tokens to every session and 1,487 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-17.
Other skills, from other repositories
godot-engineer
!cat skills/shared/protocols/3d-spatial-foundations.md 2>/dev/null || true !cat skills/shared/game-visual-foundations.md 2>/dev/null || echo "=== Visual Foundations not loaded ===" !cat skills/shared/protocols/ux-protocol.md 2>/dev/null || true !cat skills/shared/protocols/game-test-protocol.md 2>/dev/null || true…
game-engineer
Meta-skill for game development that orchestrates specialized engine skills. Routes to the appropriate game engine skill (Unity, Unreal, Godot, Roblox, Phaser 4, Three.js) based on project requirements. Provides unified game development workflow.
self-evolve
Capture reusable patterns from a finished project and lift them into framework-level priors (contracts, modules, skeletons) that future projects inherit. Run only when the user explicitly requests self-evolution; the orchestrator executes the workflow.
qa-plan
Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and playtest sign-off requirements. Run before sprint begins or when…
asset-audit
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.
hybrid-prototype
Fast-lane prototype skill for the hybrid workflow. Builds a playable prototype in 2-3 days with minimal process overhead. Designed for discovery phase.