This skill should be used when the user has a vague Seedance 2.0 video idea and asks for creative guidance, story development, scene planning, a director interview, or help turning an undeveloped concept into a production-ready prompt.
This skill should be used when the user asks for lighting design, atmosphere, time of day, color temperature, shadow, reflections, weather light, practical lights, or mood transitions in Seedance 2.0.
This skill should be used when the user asks for body action, choreography, physics, object movement, movement timing, action continuity, stunt direction, or motion-reference mapping in Seedance 2.0.
This skill should be used when the user asks about Seedance 2.0 workflow operations, API planning, BytePlus ModelArk, Dreamina/Jimeng surfaces, ComfyUI, post-production, stitching, batch workflow, or integration planning.
This skill should be used when the user asks for a compact Seedance 2.0 prompt, short Chinese prompt, prompt compression, 30-100 word output, or removal of unnecessary prompt language.
This skill should be used when the user asks to write, improve, translate, compress, or debug a Seedance 2.0 video prompt; mentions T2V, I2V, V2V, R2V, camera direction, prompt quality, or provides reference assets for a production-ready prompt.
This skill should be used when the user asks for a Seedance 2.0 template, genre recipe, product ad, lifestyle video, drama scene, music video, landscape shot, commercial, animation scene, or reusable production pattern.
This skill should be used when the user asks for visual style, art direction, render feel, period aesthetic, texture, animation style, realism level, or style-safe alternatives to studio or franchise references.
This skill should be used when a Seedance 2.0 output is blurry, jittery, off-prompt, morphing, blocked, visually generic, unstable, desynced, inconsistent, or otherwise fails and needs root-cause diagnosis.
This skill should be used when the user asks for VFX, particles, energy, destruction, transformation, weather effects, magical effects, explosions, smoke, fire, water, or physically plausible effects in Seedance 2.0.
Spawns, transforms and queries actors in Unreal Engine 5.8 via Python over the MCP. Use when spawning actors, setting location or rotation, reading or setting actor properties, or placing static mesh and Blueprint actors.
Creates and compiles Blueprints in Unreal Engine 5.8 via Python using phased Silent Execution (components, properties, compile). Use when creating a Blueprint, adding components, setting Blueprint properties, or debugging Blueprint compile crashes.
Checks and batch-fixes the Unreal project prerequisites a plan needs (plugins, project settings, editor config) as Step 0 before building. Use once an Unreal plan is approved, before MegaPlants, PCG, MRQ or ImagePlate work, or when a class, node or plugin is missing.
Gives Unreal Engine 5.8 Python API patterns - Blueprint spawning, material instances, component properties, workarounds for API limits. Use when scripting Unreal in Python, writing Unreal Python tools, or hitting an Unreal Python API limitation.
Automates Level Sequences in Unreal Engine 5.8 via Python - tracks, keyframes, camera cuts, transform animation, ImagePlate plates. Use when creating a sequence, adding tracks, setting keyframes or camera cuts, or setting up foreground plates in Sequencer.
Automates VFX plate workflows in Unreal Engine 5.8 - ImagePlate and foreground plates, image sequences, multi-shot setups, set extension. Use when setting up an ImagePlate or foreground plate, loading image sequences, or batch-processing shots in Unreal.
Researches VFX topics with Brave Search - MCP web search for filtered URL lists, an LLM Context script for deep research with extracted page content, and image search for references. Use when searching for tutorials, docs, errors, plugins or software updates.
Runs Specification-Driven Development (spec-kit) workflows - agent creation, constitutional governance, roadmaps, specs and validation. Use when creating or auditing agents, writing a constitution, or validating compliance.
Audits Claude's own knowledge gaps against a settled plan before building - sorts confident from guessed, researches public gaps, and lists unknowns for the user. Use after /grill-me, before a build session, or on 'gap-check' or 'check your assumptions'.
Set up Claude Code hooks to block dangerous git commands (push, reset --hard, clean, branch -D, etc.) before they execute. Use when user wants to prevent destructive git operations, add git safety hooks, or block git push/reset in Claude Code.
Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "grill me".
Runs a build-until-it-matches loop in a DCC - an agent rebuilds a scene from reference images, scoring renders against a human-authored rubric until a stop rule fires. Use for 'iterate until it matches', Blender set rebuilds from refs, or writing or judging such a loop prompt.
★not rated 16 22d agoA67 tokens
MIT
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: