striderZA/OpenCodeGameStudios

Agentic game development taken to the next level: plan, build and test across major engines with any coding agent🤖

83Stars on the repository
200Mods indexed here, across every type
24d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

playtest-report

25

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

not rated 83 +2 24d ago A 35 tokens copy · 91% MIT

quick-design

26

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Lightweight design spec for small changes — tuning adjustments, minor mechanics, balance tweaks. Skips full GDD authoring when a system GDD already exists or the change is too small to warrant one. Produces a Quick Design Spec that embeds directly into story files.

not rated 83 +2 24d ago A 57 tokens copy · 95% MIT

review-all-gdds

27

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies, economic imbalance, cognitive overload, pillar drift). Run…

not rated 83 +2 24d ago A 73 tokens copy · 88% MIT

scope-check

28

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts. Use when user says 'any scope creep', 'scope review', 'are we staying in scope'.

not rated 83 +2 24d ago A 52 tokens copy · 97% MIT

team-combat

29

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.

not rated 83 +2 24d ago A 50 tokens copy · 88% MIT

team-level

30

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

not rated 83 +2 24d ago A 39 tokens copy · 89% MIT

team-live-ops

31

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.

not rated 83 +2 24d ago A 57 tokens copy · 91% MIT

localize

32

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.

not rated 83 +2 24d ago A 50 tokens copy · 97% MIT

team-narrative

33

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.

not rated 83 +2 24d ago A 41 tokens copy · 89% MIT

explore

34

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Pre-workflow rapid prototyping for exploring multiple game ideas before committing to a development workflow. Produces lightweight reports with no workflow commitment.

not rated 83 +2 24d ago A 30 tokens original MIT

hybrid-prototype

35

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Fast-lane prototype skill for the hybrid workflow. Builds a playable prototype in 2-3 days with minimal process overhead. Designed for discovery phase.

not rated 83 +2 24d ago A 35 tokens original MIT

prototype

36

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.

not rated 83 +2 24d ago A 31 tokens original MIT

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Run an automated smoke test using the godot-mcp server. Launches the project, captures debug output, and checks for errors or crashes.

not rated 83 +2 24d ago A 35 tokens original MIT

bug-report

38

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.

not rated 83 +2 24d ago A 36 tokens copy · 98% MIT

bug-triage

39

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.

not rated 83 +2 24d ago A 59 tokens copy · 97% MIT

perf-profile

40

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.

not rated 83 +2 24d ago A 26 tokens copy · 94% MIT

qa-plan

41

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and playtest sign-off requirements. Run before sprint begins or when…

not rated 83 +2 24d ago A 73 tokens original MIT

regression-suite

42

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Map test coverage to GDD critical paths, identify fixed bugs without regression tests, flag coverage drift from new features, and maintain tests/regression-suite.md. Run after implementing a bug fix or before a release gate.

not rated 83 +2 24d ago A 47 tokens copy · 97% MIT

security-audit

43

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps. Produces a prioritised security report with remediation guidance. Run before any public release or multiplayer launch.

not rated 83 +2 24d ago A 49 tokens copy · 94% MIT

skill-improve

44

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Improve a skill using a test-fix-retest loop. Runs static checks, proposes targeted fixes, rewrites the skill, re-tests, and keeps or reverts based on score change.

not rated 83 +2 24d ago A 42 tokens copy · 86% MIT

skill-test

45

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Validate skill files for structural compliance and behavioral correctness. Three modes: static (linter), spec (behavioral), audit (coverage report).

not rated 83 +2 24d ago A 31 tokens copy · 92% MIT

smoke-check

46

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Run the critical path smoke test gate before QA hand-off. Executes the automated test suite, verifies core functionality, and produces a PASS/FAIL report. Run after a sprint's stories are implemented and before manual QA begins. A failed smoke check means the build is not ready for QA.

not rated 83 +2 24d ago A 61 tokens original MIT

soak-test

47

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.

not rated 83 +2 24d ago A 54 tokens copy · 94% MIT

team-polish

48

striderZA/OpenCodeGameStudios

Skill Claude CodeCodex

Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.

not rated 83 +2 24d ago A 45 tokens copy · 86% MIT

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