retarget

retarget is a skill for Claude Code from SummerEngine/summer-engine-agent. It costs 62 tokens per session (2,597 once invoked), scanned A, original, MIT.

A workflow for reusing animation clips on different rigged characters. A rig is the internal bone structure that controls a character's movement.

In plain words
What is it for?
Use it when sharing an animation library between characters, including Meshy-rigged models and characters using hand-authored, Mixamo, or purchased animations.
Why use it?
It clarifies which supported path to use when there is no dedicated retargeting tool: regenerate a supported clip for a compatible rig, or configure bone mappings in the engine.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: positional $N argument; mentions Claude Code; mentions Codex.

Part of the summer plugin — 80 skills, 2 commands, 2 hooks, 1 MCP server shipped together

Good fit Use it when sharing an animation library between characters, including Meshy-rigged models and characters using hand-authored, Mixamo, or purchased animations.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/summerengine/summer-engine-agent/retarget
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add SummerEngine/summer-engine-agent --skill retarget
Clone the repo
git clone --depth 1 https://github.com/SummerEngine/summer-engine-agent

Made for: Claude Code.

Or install summer, the plugin that ships this one along with the rest of its 80 skills, 2 commands, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for retarget

README.md
[![agentmods](https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/retarget.svg)](https://agentmods.dev/skills/summerengine/summer-engine-agent/retarget)
Your own site
<a href="https://agentmods.dev/skills/summerengine/summer-engine-agent/retarget"><img src="https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/retarget.svg" alt="Measured on agentmods" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,597 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00062 $0.02597
Opus 5 $0.00031 $0.01299
Sonnet 5 $0.00012 $0.00519
Haiku 4.5 $0.00006 $0.00260

Measured 8d ago against content hash 005d10a7afae, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

retarget scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/animation/retarget/SKILL.md · 221 lines

How it starts

The opening of the file, as written. The whole thing — 221 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Retarget Motion — One Library, Many Characters

There is no retarget MCP tool. Read this before promising one.

Summer ships no summer_retarget_motion tool, and no other MCP tool that re-projects an existing animation asset onto a second rig. Verify it yourself: grep -rn 'summer_' tools/summer-cli/src/mcp/tools/*.ts lists every registered tool and there is no retarget entry. Never call one — the MCP server rejects unknown tool names outright, and inventing a cost table for it ("$0.05 a clip") is worse than saying nothing.

Two real paths exist. Pick by whether the target rig is Meshy-rigged.

Situation Path
Target is Meshy-rigged and the clip name is on the curated list Re-run summer_generate_motion against the target's rigAssetId. Same clip, ~$0.10, ~30s.
Target is not Meshy-rigged, or the clip is hand-authored / Mixamo / bought In-engine retargeting: BoneMap + SkeletonProfileHumanoid + RetargetModifier3D. No credits, no network, but you configure the bone mapping.

The rest of this skill covers both. The cost math that used to live here assumed a retarget API that does not exist; the honest math is below.

When to use this skill

  • "I bought (or generated) one animation library — apply all clips to my five enemies."
  • "Goblin and orc have the same combat moves — share the library."
  • "I have 30 NPCs with the same idle / walk / talk loop."
  • The user generated motion on character A and now needs it on character B.

When NOT to use this skill

  • The user wants ONE new clip on ONE character — just call summer:animation/generate-motion.
  • The user wants to retime, edit, or layer the animation — that's summer:animation/animation-tree and the summer:animation/procedural-animation additive layers.
  • Target is a quadruped or non-humanoid (wings-only, mech, blob). The curated Meshy library is humanoid-only and SkeletonProfileHumanoid is a humanoid profile. Hand-author instead.

Path A — regenerate on the target rig (Meshy-rigged targets)

Read the full file on GitHub · 221 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 221 lines · 62 tokens per session scan A 005d10a7afae

Subscribe to this mod's changes

retarget is a skill published in the GitHub repository SummerEngine/summer-engine-agent (57 stars, last pushed 4d ago), licensed MIT. It adds 62 tokens to every session and 2,597 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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