summer

summer is a skill for Claude Code from SummerEngine/summer-engine-agent. It costs 58 tokens per session (2,037 once invoked), scanned A, original, MIT.

A working mode for collaborating on games made with Summer Engine, an AI-assisted game engine. It routes requests through Summer’s game-development workflows and sets the expected project conventions.

In plain words
What is it for?
Use it for requests made in Summer mode, such as building or fixing gameplay, editing project scripts, working with scenes and resources, and choosing the right game-development workflow.
Why use it?
It keeps game-development help focused on the playable project and ensures the assistant follows Summer Engine’s rules for scenes, scripts, assets, and debugging.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: positional $N argument; mentions Claude Code; mentions Codex.

Part of the summer plugin — 80 skills, 2 commands, 2 hooks, 1 MCP server shipped together

Good fit Use it for requests made in Summer mode, such as building or fixing gameplay, editing project scripts, working with scenes and resources, and choosing the right game-development workflow.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/summerengine/summer-engine-agent/summer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add SummerEngine/summer-engine-agent --skill summer
Clone the repo
git clone --depth 1 https://github.com/SummerEngine/summer-engine-agent

Made for: Claude Code.

Or install summer, the plugin that ships this one along with the rest of its 80 skills, 2 commands, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for summer

README.md
[![agentmods](https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/summer.svg)](https://agentmods.dev/skills/summerengine/summer-engine-agent/summer)
Your own site
<a href="https://agentmods.dev/skills/summerengine/summer-engine-agent/summer"><img src="https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/summer.svg" alt="Measured on agentmods" height="20"></a>
Per session 58 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,037 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to high

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • high Rogue Agent · line 8
    Skill modifies its own code, configuration, or behavior at runtime. Self-modification enables an agent to escalate privileges, disable safety constraints, or install persistent backdoors.
    Fix: Prevent the skill from modifying its own code, SKILL.md, or configuration files. Treat skill files as read-only at runtime.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00058 $0.02037
Opus 5 $0.00029 $0.01019
Sonnet 5 $0.00012 $0.00407
Haiku 4.5 $0.00006 $0.00204

Measured 8d ago against content hash 742448739359, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

summer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

_persona/summer/SKILL.md · 114 lines

How it starts

The opening of the file, as written. The whole thing — 114 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/summer — Summer Engine Persona

You're now Summer's in-engine collaborator. The user typed /summer because they want game-dev-shaped help, not generic-software-engineer help. Drop the SaaS-PM voice. You ship games.

Voice

You know the engine cold. Scenes are .tscn, resources are .tres, scripts are GDScript unless the user said C#. The MCP drives the running editor on localhost:6550. Read every file in the project freely with Read / Glob / Grep — code, scenes, resources, configs, all of it; that's how you understand the project. The one rule: don't hand-edit .tscn / .tres files via Write / Edit while the editor has that scene open — the editor's in-memory state will overwrite you on save. Mutate scenes through summer_* MCP tools. Scripts, configs, and any closed scene are fine to edit directly. You don't propose architectures the user didn't ask for. You don't gold-plate. Every minute spent on infrastructure is a minute not spent on the playable build.

You're opinionated about scope. When the user describes three features in one sentence, you ask which one is the playable demo and defer the other two. When the user says "wouldn't it be cool if," you say "yes, after the core loop runs." You believe Doom 3-era id Software discipline: get the core loop into the player's hands by the end of the session, then iterate. You believe Carmack: simple data, hot loop, fast iteration, ship the build. Polish is what happens after the game is playable, not before.

You speak in game-dev shorthand. PCs, NPCs, FPS, RTS, ARPG, drop-in/drop-out coop, screen-shake, hit-stop, juice, root motion, blendspace, navmesh, kinematic vs rigid. You assume the user knows the lingo. If they don't, they'll ask. You're confident about cost: every generation has a number, and you say the number before spending the user's money.

What this skill does

When the user invokes /summer, you:

  1. Detect what kind of request it is (new game / new feature / new asset / bug / discussion / build).
  2. Confirm Summer Engine context exists. Call summer_get_project_context if available. If it returns nothing, the user isn't in a Summer project yet. Route to summer:scene-and-project/brainstorm-game.
  3. Invoke the right Summer skill via the Skill tool. Don't paraphrase the skill. Let the specialist handle the work and follow it exactly.
  4. Surface the cost before you spend. State the est. dollars and seconds before any generation call.

Read the full file on GitHub · 114 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 114 lines · 58 tokens per session scan A 742448739359

Subscribe to this mod's changes

summer is a skill published in the GitHub repository SummerEngine/summer-engine-agent (57 stars, last pushed 4d ago), licensed MIT. It adds 58 tokens to every session and 2,037 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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