hayba-metasound-cue

hayba-metasound-cue is a skill for Claude Code, Codex from zajalist/hayba. It costs 31 tokens per session (341 once invoked), scanned A, original, MIT.

A workflow for creating or repairing one Unreal Engine MetaSound cue, such as an impact or pickup sound. It checks the sound graph, compilation, playback, and audio-meter readings.

In plain words
What is it for?
It helps build a bounded interactive sound, connect verified MetaSound nodes, compile the cue, audition it, and record checks of its graph and audible output.
Why use it?
It reduces guesswork when a sound graph has invalid connections, does not save correctly, or sounds different from the intended mix. It also separates measured frequency levels from claims about perceived volume or spatial audio.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps build a bounded interactive sound, connect verified MetaSound nodes, compile the cue, audition it, and record checks of its graph and audible output.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/zajalist/hayba/hayba-metasound-cue
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zajalist/hayba --skill hayba-metasound-cue
Clone the repo
git clone --depth 1 https://github.com/zajalist/hayba

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hayba-metasound-cue

README.md
[![agentmods](https://agentmods.dev/badge/skills/zajalist/hayba/hayba-metasound-cue/github.svg)](https://agentmods.dev/skills/zajalist/hayba/hayba-metasound-cue)
Your own site
<a href="https://agentmods.dev/skills/zajalist/hayba/hayba-metasound-cue"><img src="https://agentmods.dev/badge/skills/zajalist/hayba/hayba-metasound-cue/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hayba-metasound-cue

Your own site · 80×15
<a href="https://agentmods.dev/skills/zajalist/hayba/hayba-metasound-cue"><img src="https://agentmods.dev/badge/skills/zajalist/hayba/hayba-metasound-cue.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 31 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 341 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00031 $0.00341
Opus 5.5 $0.00012 $0.00136
Sonnet 5.5 $0.00006 $0.00068
Haiku 4.5 $0.00003 $0.00034

Measured 13d ago against content hash ed75d5c26f15, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hayba-metasound-cue scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

mcp-tools/hayba-mcp/addons/workflows/hayba-metasound-cue/SKILL.md · 24 lines

What it actually says

Author one MetaSound cue

When to use

Use for a bounded event such as an impact, pickup, or interaction cue. Define trigger, expected duration, variation, mix target, and whether it must be spatial. Identify the source recordings and rights before graph work.

Tool routing

  • Search metasound_list and inspect an existing asset with metasound_inspect. Use metasound_create only if there is no suitable cue. Inspect the registered node and pin facts before metasound_add_node, metasound_connect, and metasound_set_input; do not infer pins from another engine version.
  • Compile through metasound_compile and inspect validity, warnings, and saved state. A failed save after a valid conform can leave an applied but unsaved graph; re-inspect the exact asset before retrying. Use audio_asset_inspect to check sound asset settings.
  • Audition through audio_play or a configured PIE trigger. For spectral output, use audio_meter_start, audio_meter_read, and audio_meter_stop around playback. Compare at a stated monitoring level and against the project's mix target; frequency-band magnitudes are not perceived loudness or proof of spatial behavior.

Evidence

Report graph path, node and pin connections, compile warnings, save status, audible observation, and any measured spectral bins. If playback or the runtime trigger was unavailable, leave sound quality and integration unverified rather than treating compilation as an audio pass.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 24 lines · 31 tokens per session scan A ed75d5c26f15

Subscribe to this mod's changes

hayba-metasound-cue is a skill published in the GitHub repository zajalist/hayba (13 stars, last pushed 3d ago), licensed MIT. It adds 31 tokens to every session and 341 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-04.

Related

Other skills, from other repositories

unreal-mcp

Automate Unreal Engine editor scenes, actors, and renders.

NousResearch/hermes-agent · 17 tokens

asset-management

Import files from disk (images, meshes, any format the editor imports), export textures, query the Content Browser selection, and check if an asset is open (AssetDiscoveryService). Search, load, save, move, rename, duplicate, and delete assets are handled by Unreal's native AssetTools toolset or EditorAssetLibrary.…

kevinpbuckley/VibeUE · 130 tokens

level-actors

List, find, place, move, rotate, and modify actors in the current level (ActorService + editor subsystems). Use when the user asks to find/list actors in the level, move or rotate an actor, set an actor's properties/folder/transform, or spawn/delete level actors.

kevinpbuckley/VibeUE · 64 tokens

materials

Create and edit materials and material instances — graph nodes, parameters, functions, custom HLSL, and instance overrides (MaterialService + MaterialNodeService). Use when the user asks to create or edit a material/material instance, wire material nodes, add material parameters, set blend/shading modes, or recreate a…

kevinpbuckley/VibeUE · 95 tokens

vibeue

Unreal Engine 5 development using the VibeUE Python API. Use when working in Unreal Engine — blueprints, state trees, materials, actors, landscapes, animation, niagara, widgets, sound, foliage, gameplay tags, enhanced input, skeletons, PCG (procedural content generation), and more. VibeUE is an extension of Unreal's…

kevinpbuckley/VibeUE · 82 tokens

project-settings

Configure Unreal Engine project settings and editor preferences — UI appearance, toolbar icons, scale, colors, and any UDeveloperSettings subclass (ProjectSettingsService). Use when the user asks to change a project setting or editor preference, configure a UDeveloperSettings category, or read/write project config…

kevinpbuckley/VibeUE · 61 tokens