hayba-objective-trigger-slice

hayba-objective-trigger-slice is a skill for Claude Code, Codex from zajalist/hayba. It costs 30 tokens per session (392 once invoked), scanned A, original, MIT.

A workflow for adding one project-defined objective trigger in Unreal, such as entering an area or interacting with an item. It connects the trigger to the project's existing objective state and checks the player-facing response.

In plain words
What is it for?
Use it to inspect the existing Blueprint and trigger actor, add the required event and state changes, compile and save the asset, then trigger it in PIE and check what the player sees or hears.
Why use it?
It avoids inventing a generic quest system when the project has no suitable owner. It also catches incorrect event connections, failed Blueprint compilation, and UI bindings that do not actually store objective state.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to inspect the existing Blueprint and trigger actor, add the required event and state changes, compile and save the asset, then trigger it in PIE and check what the player sees or hears.

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Install with agentmods
npx agentmods add skills/zajalist/hayba/hayba-objective-trigger-slice
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zajalist/hayba --skill hayba-objective-trigger-slice
Clone the repo
git clone --depth 1 https://github.com/zajalist/hayba

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hayba-objective-trigger-slice

README.md
[![agentmods](https://agentmods.dev/badge/skills/zajalist/hayba/hayba-objective-trigger-slice/github.svg)](https://agentmods.dev/skills/zajalist/hayba/hayba-objective-trigger-slice)
Your own site
<a href="https://agentmods.dev/skills/zajalist/hayba/hayba-objective-trigger-slice"><img src="https://agentmods.dev/badge/skills/zajalist/hayba/hayba-objective-trigger-slice/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hayba-objective-trigger-slice

Your own site · 80×15
<a href="https://agentmods.dev/skills/zajalist/hayba/hayba-objective-trigger-slice"><img src="https://agentmods.dev/badge/skills/zajalist/hayba/hayba-objective-trigger-slice.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 392 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.00392
Opus 5.5 $0.00012 $0.00157
Sonnet 5.5 $0.00006 $0.00078
Haiku 4.5 $0.00003 $0.00039

Measured 13d ago against content hash 427824f10d3e, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hayba-objective-trigger-slice scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

mcp-tools/hayba-mcp/addons/workflows/hayba-objective-trigger-slice/SKILL.md · 24 lines

What it actually says

Wire one objective trigger

When to use

Use for one event such as entering an area or interacting with an item. Identify the project's existing objective owner and state model, the trigger actor, the exact state transition, and what the player should see or hear. Hayba has no generic quest system, so do not invent one when the project has no owner.

Tool routing

  • Inspect the existing Blueprint with blueprint_get_info and blueprint_inspect_graph, and find the trigger actor with actor_find. Confirm the component/event signature through get_tool_signature. For a supported overlap or interaction, use blueprint_add_bound_event or blueprint_add_custom_event, then blueprint_add_variable, blueprint_add_node, and blueprint_connect_nodes only after reading exact node GUIDs and pin names.
  • Compile with blueprint_compile and read every error and warning. A failed compile leaves the old generated class in place. Save the intended asset with asset_save after the graph reads back. Use ui_bind_property or ui_bind_event only if the project already exposes objective UI; a widget binding is not a quest state store.
  • Check editor_get_state before starting editor_start_pie. Trigger the event once and observe the relevant actor state through editor_pie_actor_inspect or editor_pie_assert and the visible response through editor_pie_widget_tree. Stop with editor_stop_pie. If the state is not exposed to these tools, use a project test or manual Blueprint debugger.

Evidence

Report the state owner, trigger component, event and data pins, compile diagnostics, saved asset, input action, runtime state, and player-facing response. Event wiring alone does not prove an objective completes, persists, or avoids duplicate activation.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 24 lines · 30 tokens per session scan A 427824f10d3e

Subscribe to this mod's changes

hayba-objective-trigger-slice is a skill published in the GitHub repository zajalist/hayba (13 stars, last pushed 3d ago), licensed MIT. It adds 30 tokens to every session and 392 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-04.

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