hayba-qa-smoke-test

hayba-qa-smoke-test is a skill for Claude Code, Codex from zajalist/hayba. It costs 31 tokens per session (368 once invoked), scanned A, original, MIT.

A game-testing workflow for checking a small Unreal gameplay change with focused automated tests, play-in-editor interaction, and scene validation. Play-in-editor runs the game inside the Unreal Editor.

In plain words
What is it for?
Use it to find and run a relevant focused test, inspect failures, exercise a user-facing path when needed, capture visual evidence, and validate or save an edited scene.
Why use it?
It reduces the risk of declaring a change complete based only on a test runner result. It separates automated assertions, visible player behavior, and scene-state checks so each is verified appropriately.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to find and run a relevant focused test, inspect failures, exercise a user-facing path when needed, capture visual evidence, and validate or save an edited scene.

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Install with agentmods
npx agentmods add skills/zajalist/hayba/hayba-qa-smoke-test
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zajalist/hayba --skill hayba-qa-smoke-test
Clone the repo
git clone --depth 1 https://github.com/zajalist/hayba

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hayba-qa-smoke-test

README.md
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Your own site
<a href="https://agentmods.dev/skills/zajalist/hayba/hayba-qa-smoke-test"><img src="https://agentmods.dev/badge/skills/zajalist/hayba/hayba-qa-smoke-test/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/zajalist/hayba/hayba-qa-smoke-test"><img src="https://agentmods.dev/badge/skills/zajalist/hayba/hayba-qa-smoke-test.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 31 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 368 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00031 $0.00368
Opus 5.5 $0.00012 $0.00147
Sonnet 5.5 $0.00006 $0.00074
Haiku 4.5 $0.00003 $0.00037

Measured 13d ago against content hash 8577d8172c13, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hayba-qa-smoke-test scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

mcp-tools/hayba-mcp/addons/workflows/hayba-qa-smoke-test/SKILL.md · 25 lines

What it actually says

Smoke test a gameplay change

When to use

Use after a concrete edit with a known user-facing behavior and likely regression area. Define one success observation and one failure observation before running tests.

Tool routing

  • Discover a relevant automation with test_list; run a focused subset through test_run and inspect failures with test_get_log. Avoid a broad test sweep when one subsystem can answer the question.
  • Check editor_get_state before PIE. If this workflow starts editor_start_pie for a user-visible path, capture it with editor_pie_screenshot when visual behavior matters and always call editor_stop_pie afterward, including on failure. Leave an already running user PIE session alone. For scene mutations, run validator_run as a separate post-condition check after PIE stops.
  • Treat a test runner's success as evidence for the assertions it executed. It does not replace a PIE interaction or a visual check when those are the requested behavior.
  • If this pass makes an accepted scene repair, read back the changed actor or world state, save the exact active map with level_save, and inspect saved, dirty, and verified status. Re-read the edit after saving; if persistence is uncertain, report it as unsaved and route it to hayba-world-save-integrity.

Evidence

Report test names and result, the PIE action and observed response, screenshot if relevant, validation findings, and remaining untested conditions. If a test could not run, state the reason and leave that verification open.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 25 lines · 31 tokens per session scan A 8577d8172c13

Subscribe to this mod's changes

hayba-qa-smoke-test is a skill published in the GitHub repository zajalist/hayba (13 stars, last pushed 3d ago), licensed MIT. It adds 31 tokens to every session and 368 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-04.

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