hayba-sequencer-motion-pass

hayba-sequencer-motion-pass is a skill for Claude Code, Codex from zajalist/hayba. It costs 32 tokens per session (347 once invoked), scanned A, original, MIT.

A game-development workflow for refining actor or camera movement in an existing Unreal Engine Sequencer shot. Sequencer is Unreal's timeline editor for arranging animation, camera cuts, and other timed events.

In plain words
What is it for?
Use it to inspect bindings and tracks, add or adjust transform keyframes, validate the sequence, and review selected frames and playback in Unreal.
Why use it?
It helps correct movement speed, paths, timing, framing, and continuity without changing unrelated parts of the sequence. It also checks that the edited shot remains valid and plays correctly.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to inspect bindings and tracks, add or adjust transform keyframes, validate the sequence, and review selected frames and playback in Unreal.

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Install with agentmods
npx agentmods add skills/zajalist/hayba/hayba-sequencer-motion-pass
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zajalist/hayba --skill hayba-sequencer-motion-pass
Clone the repo
git clone --depth 1 https://github.com/zajalist/hayba

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Your own site
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Your own site · 80×15
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Per session 32 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 347 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00032 $0.00347
Opus 5.5 $0.00013 $0.00139
Sonnet 5.5 $0.00006 $0.00069
Haiku 4.5 $0.00003 $0.00035

Measured 13d ago against content hash 9c2cacb58b81, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hayba-sequencer-motion-pass scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

mcp-tools/hayba-mcp/addons/workflows/hayba-sequencer-motion-pass/SKILL.md · 24 lines

What it actually says

Refine motion in one sequence

When to use

Use when a shot already exists but a bound actor or camera moves at the wrong speed, path, or moment. Record frame rate, playback range, start and end transforms, key times, screen composition, and any continuity constraint from adjacent shots.

Tool routing

  • Read seq_inspect and seq_list_bindings for the asset, its frame rate, binding identifiers, and current tracks. Use seq_track_add only when the necessary transform track is absent. Confirm the exact binding with get_tool_signature before seq_transform_keyframe; it keys possessed actor transforms at seconds converted to sequence ticks.
  • Add a small number of keys, then re-inspect with seq_inspect and run seq_validate. Resolve empty tracks, out-of-range sections, or missing cuts before treating the shot as valid. Use editor_capture_viewport at named frames for framing evidence; open or play the sequence in Unreal to inspect acceleration and continuity.
  • If audio or event timing must be changed, seq_track_add can create those track types, but this workflow has no typed command to author every section and payload. Make unsupported section edits in Sequencer and verify by playback.

Evidence

Report sequence, binding, frame rate, key times and transforms, validation findings, representative frames, and playback observation. A valid sequence graph and still frames do not prove smooth motion, camera comfort, or correct inter-shot timing.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 24 lines · 32 tokens per session scan A 9c2cacb58b81

Subscribe to this mod's changes

hayba-sequencer-motion-pass is a skill published in the GitHub repository zajalist/hayba (13 stars, last pushed 3d ago), licensed MIT. It adds 32 tokens to every session and 347 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-04.

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