hayba-spatial-audio-falloff

hayba-spatial-audio-falloff is a skill for Claude Code, Codex from zajalist/hayba. It costs 34 tokens per session (382 once invoked), scanned A, original, MIT.

A game-development workflow for creating or editing a spline route in Unreal Engine. A spline is a curve defined by control points that can guide roads, paths, fences, cables, or later object generation.

In plain words
What is it for?
Use it to create or adjust control points, inspect the curve's length and positions, capture views, and validate likely intersections before another system generates geometry from it.
Why use it?
It helps establish a checked route shape without assuming the curve itself provides a road mesh, collision, width, or playable movement. It also checks intersections and nearby placement issues.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create or adjust control points, inspect the curve's length and positions, capture views, and validate likely intersections before another system generates geometry from it.

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Install with agentmods
npx agentmods add skills/zajalist/hayba/hayba-spatial-audio-falloff
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zajalist/hayba --skill hayba-spatial-audio-falloff
Clone the repo
git clone --depth 1 https://github.com/zajalist/hayba

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hayba-spatial-audio-falloff

README.md
[![agentmods](https://agentmods.dev/badge/skills/zajalist/hayba/hayba-spatial-audio-falloff/github.svg)](https://agentmods.dev/skills/zajalist/hayba/hayba-spatial-audio-falloff)
Your own site
<a href="https://agentmods.dev/skills/zajalist/hayba/hayba-spatial-audio-falloff"><img src="https://agentmods.dev/badge/skills/zajalist/hayba/hayba-spatial-audio-falloff/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hayba-spatial-audio-falloff

Your own site · 80×15
<a href="https://agentmods.dev/skills/zajalist/hayba/hayba-spatial-audio-falloff"><img src="https://agentmods.dev/badge/skills/zajalist/hayba/hayba-spatial-audio-falloff.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 382 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.00382
Opus 5.5 $0.00014 $0.00153
Sonnet 5.5 $0.00007 $0.00076
Haiku 4.5 $0.00003 $0.00038

Measured 13d ago against content hash ad2488592027, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hayba-spatial-audio-falloff scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

mcp-tools/hayba-mcp/addons/workflows/hayba-spatial-audio-falloff/SKILL.md · 24 lines

What it actually says

Check one spatial sound's falloff

When to use

Use for one level-owned sound with a known listener route and desired near, mid, and far behavior. Record expected audible radius, priority relative to other sounds, max concurrent voices, and target platform or mix constraints. Do not use a 2D preview to judge spatial falloff.

Tool routing

  • Inspect the sound and its SoundAttenuation or SoundConcurrency asset with audio_asset_inspect. Read audio_active_sounds during the relevant scene to identify the live owner, effective volume, and virtualization or voice use. If the expected attenuation asset is missing, use audio_asset_create for that supported settings class.
  • Change one typed setting with audio_asset_set, inspect changed and unchanged keys plus complete readback, then persist through audio_asset_save. A setter call does not save implicitly. Re-inspect the same asset after saving.
  • Check editor_get_state, start editor_start_pie, move the listener through the named positions, and sample audio_active_sounds at each point. Listen at a controlled monitoring level and record whether the sound enters, fades, and exits as intended. Stop with editor_stop_pie. If the project does not attach the attenuation asset to the emitter, complete that binding in its actor or sound setup and verify it there.

Evidence

Report asset and emitter identities, attenuation settings, near/mid/far active-sound facts, voice use, listening observation, and unresolved warnings. Effective volume or a spectral meter alone does not prove perceived loudness, directionality, or behavior on a different speaker setup.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 24 lines · 34 tokens per session scan A ad2488592027

Subscribe to this mod's changes

hayba-spatial-audio-falloff is a skill published in the GitHub repository zajalist/hayba (13 stars, last pushed 3d ago), licensed MIT. It adds 34 tokens to every session and 382 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-04.

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