hayba-terrain-import-pass

hayba-terrain-import-pass is a skill for Claude Code, Codex from zajalist/hayba. It costs 30 tokens per session (393 once invoked), scanned A, original, MIT.

A game-development workflow for importing or auditing a heightmap landscape in Unreal Engine. A heightmap is image data that describes terrain elevation.

In plain words
What is it for?
Use it to inspect existing landscapes, import one prepared heightmap, verify its bounds and layers, assign a material, validate physics and the scene, and save the active map.
Why use it?
It helps prevent incorrect terrain scale, missing material layers, collision problems, duplicate landscapes, and unsuitable streaming or level-of-detail settings. It checks the imported landscape against its intended world size and source data.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to inspect existing landscapes, import one prepared heightmap, verify its bounds and layers, assign a material, validate physics and the scene, and save the active map.

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Install with agentmods
npx agentmods add skills/zajalist/hayba/hayba-terrain-import-pass
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zajalist/hayba --skill hayba-terrain-import-pass
Clone the repo
git clone --depth 1 https://github.com/zajalist/hayba

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hayba-terrain-import-pass

README.md
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Your own site
<a href="https://agentmods.dev/skills/zajalist/hayba/hayba-terrain-import-pass"><img src="https://agentmods.dev/badge/skills/zajalist/hayba/hayba-terrain-import-pass/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/zajalist/hayba/hayba-terrain-import-pass"><img src="https://agentmods.dev/badge/skills/zajalist/hayba/hayba-terrain-import-pass.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 393 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.00393
Opus 5.5 $0.00012 $0.00157
Sonnet 5.5 $0.00006 $0.00079
Haiku 4.5 $0.00003 $0.00039

Measured 13d ago against content hash bda1fb85633e, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hayba-terrain-import-pass scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

mcp-tools/hayba-mcp/addons/workflows/hayba-terrain-import-pass/SKILL.md · 24 lines

What it actually says

Import one terrain tile or bounded landscape

When to use

Use when a prepared heightmap must become a playable Unreal landscape. Record source resolution, height encoding, horizontal and vertical scale, target world bounds, intended paint layers, and memory/streaming budget. Work in an authorized scratch map first when scale or source data is uncertain.

Tool routing

  • Read landscape_list and landscape_inspect to avoid duplicate terrain and establish the existing material, layout, bounds, and scale. Verify the source format and exact signature before landscape_import. That importer is the callable C++ route; the Python landscape readers do not sculpt or paint height data.
  • Import once, then re-query with landscape_list and landscape_inspect. Check component layout and bounds against the plan, run landscape_layer_list and landscape_get_material, and set a confirmed material with landscape_set_material if needed. Use landscape_set_lod_settings only against a stated view-distance or performance target.
  • Run scene_validate_physics and validator_run, capture an overview with editor_capture_viewport, and save the exact active map with level_save. Inspect saved, dirty, and verified status, then re-read landscape_list and landscape_inspect for the imported terrain. If import or persistence is uncertain, inspect the world before another import, mark the terrain unsaved, and route it to hayba-world-save-integrity; repeated creation can duplicate large terrain.

Evidence

Report source dimensions and scale, resulting landscape identity and bounds, layer/material readback, collision findings, save state, warnings, and observed visual seams. Imported geometry alone does not prove walkability, visual quality, runtime streaming, or target-platform memory; test those separately.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 24 lines · 30 tokens per session scan A bda1fb85633e

Subscribe to this mod's changes

hayba-terrain-import-pass is a skill published in the GitHub repository zajalist/hayba (13 stars, last pushed 3d ago), licensed MIT. It adds 30 tokens to every session and 393 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-04.

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