hayba-ui-data-binding

hayba-ui-data-binding is a skill for Claude Code, Codex from zajalist/hayba. It costs 30 tokens per session (363 once invoked), scanned A, original, MIT.

A game-development workflow for verifying that an Unreal Widget Blueprint shows changing game data or responds to a control. A Widget Blueprint is Unreal's visual definition for a game's interface elements.

In plain words
What is it for?
Use it to inspect or create a supported property or event binding, compile and validate the widget, check its layout, and observe the result in play-in-editor.
Why use it?
It helps catch broken data links, button actions, compile errors, layout overflow, and focus problems before the interface reaches players. It checks both the widget definition and its behavior during play.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to inspect or create a supported property or event binding, compile and validate the widget, check its layout, and observe the result in play-in-editor.

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Install with agentmods
npx agentmods add skills/zajalist/hayba/hayba-ui-data-binding
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zajalist/hayba --skill hayba-ui-data-binding
Clone the repo
git clone --depth 1 https://github.com/zajalist/hayba

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hayba-ui-data-binding

README.md
[![agentmods](https://agentmods.dev/badge/skills/zajalist/hayba/hayba-ui-data-binding/github.svg)](https://agentmods.dev/skills/zajalist/hayba/hayba-ui-data-binding)
Your own site
<a href="https://agentmods.dev/skills/zajalist/hayba/hayba-ui-data-binding"><img src="https://agentmods.dev/badge/skills/zajalist/hayba/hayba-ui-data-binding/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hayba-ui-data-binding

Your own site · 80×15
<a href="https://agentmods.dev/skills/zajalist/hayba/hayba-ui-data-binding"><img src="https://agentmods.dev/badge/skills/zajalist/hayba/hayba-ui-data-binding.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 363 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.00363
Opus 5.5 $0.00012 $0.00145
Sonnet 5.5 $0.00006 $0.00073
Haiku 4.5 $0.00003 $0.00036

Measured 13d ago against content hash 82ee7fbdf3f7, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hayba-ui-data-binding scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

mcp-tools/hayba-mcp/addons/workflows/hayba-ui-data-binding/SKILL.md · 24 lines

What it actually says

Verify one live widget binding

When to use

Use for one named widget property or button event with a known data owner, update event, and expected visual response. Record the refresh frequency and performance budget if the value changes often. Establish whether the project already has a variable or event before adding one.

Tool routing

  • Inspect ui_get_widget_info and ui_query, then expose the exact child with ui_set_variable if the graph must reach it. Use ui_bind_property for supported text, tooltip, visibility, or enabled-state binding. For a control action, compile first, use ui_bind_event to get the event node, inspect exact pins with blueprint_inspect_graph, and connect the behavior through blueprint_connect_nodes.
  • Compile with ui_compile_widget and inspect errors and warnings. Run ui_validate and ui_layout_snapshot; repair any new overflow or focus issue created by the live value. Save with ui_save_widget after the binding reads back correctly.
  • Check editor_get_state, start editor_start_pie, change the source value through the game's supported interaction, and observe editor_pie_widget_tree plus editor_pie_screenshot. Stop with editor_stop_pie. If the data owner is not exposed, use a project test or manual Blueprint debugger rather than claiming the widget updated.

Evidence

Report widget and source variable, event or property bound, compile state, validator findings, initial and changed runtime text/state, and remaining gaps. A successful binding call does not prove live source data, event execution, or an acceptable per-frame cost.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 24 lines · 30 tokens per session scan A 82ee7fbdf3f7

Subscribe to this mod's changes

hayba-ui-data-binding is a skill published in the GitHub repository zajalist/hayba (13 stars, last pushed 3d ago), licensed MIT. It adds 30 tokens to every session and 363 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-04.

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