hayba-weather-visibility-pass

hayba-weather-visibility-pass is a skill for Claude Code, Codex from zajalist/hayba. It costs 33 tokens per session (387 once invoked), scanned A, original, MIT.

An Unreal Engine workflow for checking whether fog, sky, and daylight keep a player route and its landmarks readable at near, middle, and far distances. It is a focused visibility adjustment rather than a full lighting redesign.

In plain words
What is it for?
Use it to inspect sky, sun, and fog actors, capture fixed-distance views, adjust confirmed lighting or exposure settings when needed, validate the result, and save the accepted map change.
Why use it?
It helps identify when weather or time of day hides important places or makes the route difficult to follow. It compares matching views before and after changes and checks whether the result was saved.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to inspect sky, sun, and fog actors, capture fixed-distance views, adjust confirmed lighting or exposure settings when needed, validate the result, and save the accepted map change.

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Install with agentmods
npx agentmods add skills/zajalist/hayba/hayba-weather-visibility-pass
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zajalist/hayba --skill hayba-weather-visibility-pass
Clone the repo
git clone --depth 1 https://github.com/zajalist/hayba

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hayba-weather-visibility-pass

README.md
[![agentmods](https://agentmods.dev/badge/skills/zajalist/hayba/hayba-weather-visibility-pass/github.svg)](https://agentmods.dev/skills/zajalist/hayba/hayba-weather-visibility-pass)
Your own site
<a href="https://agentmods.dev/skills/zajalist/hayba/hayba-weather-visibility-pass"><img src="https://agentmods.dev/badge/skills/zajalist/hayba/hayba-weather-visibility-pass/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hayba-weather-visibility-pass

Your own site · 80×15
<a href="https://agentmods.dev/skills/zajalist/hayba/hayba-weather-visibility-pass"><img src="https://agentmods.dev/badge/skills/zajalist/hayba/hayba-weather-visibility-pass.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 387 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.00387
Opus 5.5 $0.00013 $0.00155
Sonnet 5.5 $0.00007 $0.00077
Haiku 4.5 $0.00003 $0.00039

Measured 13d ago against content hash 48414a7aeedd, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hayba-weather-visibility-pass scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

mcp-tools/hayba-mcp/addons/workflows/hayba-weather-visibility-pass/SKILL.md · 24 lines

What it actually says

Tune weather visibility on one route

When to use

Use for a specific weather or time-of-day state and named landmarks at near, mid, and far distances. Record the intended mood, minimum readable distance, target display settings, and any frame budget. This is a visibility pass, not a general lighting redesign.

Tool routing

  • Probe lighting_capability_probe and inspect existing sky, sun, and fog actors with actor_list and light_list. Capture fixed near/mid/far views with editor_capture_viewport. Use sky_setup only when the scene lacks the triad; it spawns up to three actors and may partially succeed, so inspect every spawned path and warning before any retry.
  • Tune one confirmed fog actor with fog_configure and check changed versus unchanged keys. Adjust a confirmed light with light_set or exposure with exposure_set only if the measured visibility problem requires it. Re-capture identical views. For an accepted look, save the exact active map through level_save, inspect saved, dirty, and verified status, then re-read the changed sky, fog, or light actor. If persistence is uncertain, mark the visibility edit unsaved and route it to hayba-world-save-integrity.
  • Compare editor_get_performance_stats under identical viewport settings when volumetric fog is involved. Inspect the route in PIE for moving-player readability. A collision sightline is not a rendered-fog visibility measurement.

Evidence

Report weather state, actor paths, applied settings, near/mid/far landmark observations, performance measurements, and unresolved warnings. A viewport still cannot prove temporal stability, accessibility for all displays, or target-platform cost.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 24 lines · 33 tokens per session scan A 48414a7aeedd

Subscribe to this mod's changes

hayba-weather-visibility-pass is a skill published in the GitHub repository zajalist/hayba (13 stars, last pushed 3d ago), licensed MIT. It adds 33 tokens to every session and 387 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-04.

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