hayba-world-composition

hayba-world-composition is a skill for Claude Code, Codex from zajalist/hayba. It costs 28 tokens per session (385 once invoked), scanned A, original, MIT.

An Unreal Engine workflow for organizing an existing level into clear player routes, landmarks, views, and streaming areas. World Partition is Unreal's system for dividing a large world into parts that load as needed.

In plain words
What is it for?
Use it to inspect a level, identify important foreground and background elements, capture route views, move confirmed actors, and save and recheck the result.
Why use it?
It helps fix confusing routes, hidden landmarks, poor scale, and detail that competes with the main destination. It limits changes to the smallest accepted layout edit and verifies that the edit was saved.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to inspect a level, identify important foreground and background elements, capture route views, move confirmed actors, and save and recheck the result.

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Install with agentmods
npx agentmods add skills/zajalist/hayba/hayba-world-composition
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zajalist/hayba --skill hayba-world-composition
Clone the repo
git clone --depth 1 https://github.com/zajalist/hayba

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hayba-world-composition

README.md
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Your own site
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Your own site · 80×15
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Per session 28 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 385 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00028 $0.00385
Opus 5.5 $0.00011 $0.00154
Sonnet 5.5 $0.00006 $0.00077
Haiku 4.5 $0.00003 $0.00038

Measured 13d ago against content hash 91328c2697bd, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hayba-world-composition scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

mcp-tools/hayba-mcp/addons/workflows/hayba-world-composition/SKILL.md · 25 lines

What it actually says

Compose an existing world

When to use

Use after a level exists but its spatial hierarchy or player route needs work. Establish player start, intended route, focal landmarks, scale, and the camera positions that matter. Decide which places need authored control and which can tolerate repeatable generation.

Tool routing

  • Read scene_export in relational or hierarchical mode and wp_get_cells where World Partition is active. actor_list helps resolve exact actor identities before any move.
  • Capture at least one route view with editor_capture_viewport. Map foreground, middle distance, destination, and occluders. State where the route is ambiguous, where a landmark is hidden, and where detail competes with a focal point.
  • Propose the smallest layout change. Use actor_transform only for an identified actor whose position is confirmed to be editable; use the hayba-hero-set-dressing skill for localized asset changes and hayba-pcg-build for repeatable fields.
  • After accepting a map edit, read the changed actor with actor_inspect, save the exact active map through level_save, and inspect saved, dirty, and verified status. Re-read its transform after saving. If the save cannot be verified, mark the composition unsaved and route it to hayba-world-save-integrity.

Evidence

Record the before/after route view, affected cells and actors, and a short explanation of how the edit changes navigation or hierarchy. Run validator_run after scene changes. A viewport image supports a composition judgment; it does not establish player comprehension, so mark that for a PIE walkthrough if needed.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 25 lines · 28 tokens per session scan A 91328c2697bd

Subscribe to this mod's changes

hayba-world-composition is a skill published in the GitHub repository zajalist/hayba (13 stars, last pushed 3d ago), licensed MIT. It adds 28 tokens to every session and 385 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-04.

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