6,573 mods in this category, of every kind an
agent can take. Each one carries what it costs per session, what the
scan found, and whether it is the original.
Generate playable Godot 4 games from natural language prompts. Includes 14 specialized skills (director, player, enemies, UI, polish, etc.), MCP tools for editor integration, and a Stop hook that keeps Claude focused until the build is complete.
Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building…
MCP server "UnrealAIAssistant" as configured in lyk555/UnrealAIAssistant. Runs Resources/mcp-bridge/index.js with node. Needs 1 environment variable to run.
★not rated 10 5mo agoA
tokens not measured
originalMIT
Generate character animations from a source image using Kling AI video generation (direct API or via the Higgsfield CLI), then convert the resulting MP4 video into an optimized sprite sheet for web use. Use when the user wants to create character animations, sprite sheets, or animate illustrations.
Turn a MIDI file into a playable Minecraft redstone music machine using real note blocks (RedPiano mod, Family A). Use this when the user wants to play a song / MIDI in Minecraft with redstone or note blocks, build a note-block song machine, or convert MIDI to a redstone music build. Triggers on requests like "把 MIDI…
MCP server "factorio-companion" as configured in lveillard/factorio-ai-companion. Launched with bun run src/index.ts. Needs 3 environment variables to run.
★not rated 10 7mo agoA
tokens not measured
originalMIT
A tool for managing Excel configuration sheets used in game development. It can query and edit spreadsheet data using SQL, a language for selecting and changing structured data.
Build turn-based games with the boardgame.io framework (v0.50.x API). Use whenever the user wants to create, extend, or debug a board/card/dice/strategy game with boardgame.io — e.g. "make tic-tac-toe / chess / a card game", "add multiplayer to my boardgame.io game", "define phases/moves/turns", writing bots…
FiveM development orchestrator for QBox, QBCore, and ESX frameworks. Dynamically fetches natives, framework APIs, and guides to assets. Supports Lua and NUI (JavaScript/TypeScript).
Use when creating or auditing 2D runtime art such as sprites, tilesets, backgrounds, animation, VFX, maps, or UI assets for Phaser or Godot. Do not use for UI behavior, audio, build delivery, 3D, or marketing art.
Use when the user asks to inspect, test, or control a Unity Editor project through MCP Unity, including scene objects, menu items, tests, components, and Unity UI tutorials.
Create, inspect, normalize, validate, and package game-development assets with local tools plus optional Tripo and Leonardo jobs. Use for 3D, texture, reference-image, sound-effect, Blender, GLB, PBR, or USDZ asset-production work; not for admitting packages into a game project.
Generate procedural 3D landscapes and terrain in Three.js using WebGPU compute shaders with automatic WebGL2 fallback. Covers heightmap generation via FBM noise, ridged multifractal, and domain warping; chunked LOD terrain meshes; slope-based multi-material texturing; procedural water planes; atmospheric sky…
Use this skill when working on b3sty RedM/FiveM resources or related Lua code. The defaults below are the high-frequency rules applied on every task; open the reference files only when the task touches that area.
★not rated 9 1mo agoA274 tokens
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