Domain skill — Create a bounded .gdshader resource. Read a project shader file. Replace or search/replace shader source. Assign a ShaderMaterial to a CanvasItem or GeometryInstance3D. Set one ShaderMaterial parameter. Return shader parameters on a node material.
Domain skill — Run a sequence of runtime actions and assertions. Assert runtime node existence and properties. Assert visible runtime text. Compare two PNGs using bounded pixel sampling. Sample runtime performance for a bounded frame count. Return the latest runtime test report.
Domain skill — Create and save a Theme resource. Set a Theme color item. Set a Theme constant item. Set a Theme font-size item. Create and set a StyleBoxFlat item. Return Theme item lists for a type.
Domain skill — Set one TileMapLayer cell. Fill a rectangle of TileMapLayer cells. Read one TileMapLayer cell. Clear TileMapLayer cells. Return TileMapLayer and TileSet information. Return used TileMapLayer coordinates.
ShotGrid batch operations skill — create, update, or delete multiple entities in a single API call. Use when an AI agent needs to perform the same operation on many entities efficiently. Not for single-entity CRUD — use shotgrid-crud.
ShotGrid CRUD skill — create, read, update, and delete ShotGrid entities. Use when an AI agent needs to manage ShotGrid data: find entities, create new records, update fields, or delete/retire entities. Not for batch operations or schema queries.
ShotGrid discovery skill — verify connection, list entity types, and inspect server info. Use when an AI agent needs to understand available ShotGrid data before querying specific entities. Not for CRUD operations or schema details.
ShotGrid notes skill — create, read, and update notes linked to entities. Use when an AI agent needs to annotate shots, assets, tasks, or versions with notes. Not for entity CRUD — use shotgrid-crud for that.
ShotGrid schema skill — inspect entity field definitions, data types, and valid values. Use when an AI agent needs to understand what fields exist on an entity, their types, constraints, and valid values before creating or updating data. Not for entity CRUD — use shotgrid-crud.
ShotGrid search skill — advanced entity search with text matching, relationship traversal, and filter composition. Use when an AI agent needs to find entities by name, status, dates, or relationships beyond simple field equality. Not for single-entity CRUD — use shotgrid-crud for that.
ShotGrid setup skill - generate local IDE, mcpcall, Docker, gateway, and custom skill injection configuration for dcc-mcp-fpt. Use when an agent needs to help a user bootstrap or audit a local/container deployment.
ShotGrid user identity skill — report effective credentials, permission level, and active profile without exposing secrets. Use when an agent needs to know whose ShotGrid account is in use.
A ShotGrid (Flow Production Tracking) adapter for the DCC-MCP ecosystem, bridging AI assistants to ShotGrid data through typed MCP tools. Runs locally from the dcc-mcp-fpt Python package.
Domain skill — Inspect an existing RenderDoc capture and export its embedded thumbnail, Chrome trace, or drawcall texture resources. Use for offline graphics triage and automation artifacts. Not for launching a capture — use renderdoc-capture.
Domain skill — Discover RenderDoc and launch an explicit game or graphics executable under capture. Use for repeatable local or CI frame capture. Not for reading an existing capture — use renderdoc-analysis.
Domain skill - inspect Toolbag runtime, GPU, renderer, preferences, materials, and missing texture paths; release unused resources; and control tooltip display through bounded typed operations. Use for TA diagnostics and scene health checks. Not for arbitrary Python execution.
Domain skill - inspect Toolbag PBR materials and frame either the whole scene or an exact object for lookdev and render preparation. Use before material validation or camera rendering. Not for arbitrary Python execution.
Domain skill - inspect, import models, create explicit PBR materials, control visibility, save, and render the active Marmoset Toolbag scene through typed host operations. Use for Toolbag scene and camera-output workflows. Not for arbitrary Python execution.
Author and preview typed Wwise game audio through WAAPI, including SFX and music Switch or State containers, RTPC curves, imports, Events, properties, and references. Use after wwise-project confirms the intended project.
Inspect, query, validate, profile and capture a connected game runtime, reconcile generated SoundBanks, run bounded Work Unit source-control actions, and save Wwise projects through WAAPI.
0 4d agoA40 tokens
originalMIT
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: