IdoCohen560

209 mods across 1 repository, 22 stars between them.

writer

49

IdoCohen560/claude-unity-game-studio

Agent Claude Code

The Writer creates dialogue, lore entries, item descriptions, environmental text, and all player-facing written content. Use this agent for dialogue writing, lore creation, item/ability descriptions, or in-game text of any kind.

not rated 22 3mo ago A 46 tokens copy · 100% MIT

SessionStart

50

IdoCohen560/claude-unity-game-studio

Hook Claude Code

One of 10 in settings.json

Runs when a session starts, executing session-start.sh and detect-gaps.sh via bash (2 commands). From IdoCohen560/claude-unity-game-studio.

not rated 22 3mo ago A tokens not measured copy · 100% MIT

PreToolUse

51

IdoCohen560/claude-unity-game-studio

Hook Claude Code

One of 10 in settings.json

Runs before the agent uses a tool for Bash tool calls, executing validate-commit.sh and validate-push.sh via bash (2 commands). From IdoCohen560/claude-unity-game-studio.

not rated 22 3mo ago A tokens not measured copy · 100% MIT

PostToolUse

52

IdoCohen560/claude-unity-game-studio

Hook Claude Code

One of 10 in settings.json

Runs after a tool call finishes for Write and Edit tool calls, executing validate-assets.sh and validate-skill-change.sh via bash (2 commands). From IdoCohen560/claude-unity-game-studio.

not rated 22 3mo ago A tokens not measured copy · 100% MIT

Notification

53

IdoCohen560/claude-unity-game-studio

Hook Claude Code

One of 10 in settings.json

Runs when the agent sends a notification, executing notify.sh via bash. From IdoCohen560/claude-unity-game-studio.

not rated 22 3mo ago A tokens not measured copy · 50% MIT

PreCompact

54

IdoCohen560/claude-unity-game-studio

Hook Claude Code

One of 10 in settings.json

Runs before the context is compacted, executing pre-compact.sh via bash. From IdoCohen560/claude-unity-game-studio.

not rated 22 3mo ago A tokens not measured copy · 52% MIT

PostCompact

55

IdoCohen560/claude-unity-game-studio

Hook Claude Code

One of 10 in settings.json

Runs after the context is compacted, executing post-compact.sh via bash. From IdoCohen560/claude-unity-game-studio.

not rated 22 3mo ago A tokens not measured copy · 48% MIT

Stop

56

IdoCohen560/claude-unity-game-studio

Hook Claude Code

One of 10 in settings.json

Runs when the agent finishes a response, executing session-stop.sh via bash. From IdoCohen560/claude-unity-game-studio.

not rated 22 3mo ago A tokens not measured copy · 52% MIT

SubagentStart

57

IdoCohen560/claude-unity-game-studio

Hook Claude Code

One of 10 in settings.json

Runs when a subagent starts, executing log-agent.sh via bash. From IdoCohen560/claude-unity-game-studio.

not rated 22 3mo ago A tokens not measured copy · 100% MIT

SubagentStop

58

IdoCohen560/claude-unity-game-studio

Hook Claude Code

One of 10 in settings.json

Runs when a subagent finishes, executing log-agent-stop.sh via bash. From IdoCohen560/claude-unity-game-studio.

not rated 22 3mo ago A tokens not measured copy · 100% MIT

IdoCohen560/claude-unity-game-studio

Settings file Claude Code

One of 10 in settings.json

Agent settings declaring 9 hook events (SessionStart, PreToolUse, PostToolUse, Notification) and 10 allowed tools.

not rated 22 3mo ago D tokens not measured copy · 100% MIT

adopt

60

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks…

not rated 22 3mo ago A 78 tokens copy · 97% MIT

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

not rated 22 3mo ago A 36 tokens copy · 95% MIT

architecture-review

62

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL…

not rated 22 3mo ago A 71 tokens copy · 86% MIT

art-bible

63

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.

not rated 22 3mo ago A 47 tokens copy · 98% MIT

asset-audit

64

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

not rated 22 3mo ago A 38 tokens copy · 95% MIT

asset-spec

65

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.

not rated 22 3mo ago A 54 tokens copy · 91% MIT

balance-check

66

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.

not rated 22 3mo ago A 61 tokens original MIT

brainstorm

67

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

not rated 22 3mo ago A 36 tokens copy · 83% MIT

bug-report

68

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.

not rated 22 3mo ago A 36 tokens copy · 98% MIT

bug-triage

69

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.

not rated 22 3mo ago A 59 tokens copy · 95% MIT

changelog

70

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.

not rated 22 3mo ago A 29 tokens copy · 100% MIT

code-review

71

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

not rated 22 3mo ago A 41 tokens copy · 95% MIT

consistency-check

72

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different variables. Grep-first approach — reads registry then targets only conflicting GDD sections rather than full document reads.

not rated 22 3mo ago A 58 tokens copy · 91% MIT

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