Installs comfy-cli's bundled agent skills into any harness and sets the zero-cost validate gate and credit audit for paid ComfyUI runs. Use when setting up comfy-cli, when comfy skills are missing, or before a workflow run that bills partner-node credits.
Analyzes a downloaded ComfyUI workflow JSON to list required custom nodes and models, install locations and a setup checklist. Use when the user shares a workflow JSON or asks 'what nodes does this need' or 'help me set up this workflow'.
Generates photoreal anchor keyframes from CG previs for reference-guided video models such as Seedance - previs shading, frame choice, pose reference sets. Use for "anchor keyframes", "previs to photoreal video", or generations that ignore the CG pose.
Creates and manages Houdini Digital Assets (HDAs) - parameter interfaces, compilation, versioning and asset organization. Use when authoring reusable Houdini tools or asked about HDA creation, HDA parameters or compiling an HDA.
Create procedural geometry workflows using SOPs including scattering, copying, instancing, and parametric modeling. Use for procedural modeling workflows. Triggers: procedural generation, scatter, copy to points, procedural modeling, sops.
Automates Houdini with Python (HOM) - node creation, parameter manipulation, scene management and batch processing. Use when scripting Houdini workflows, e.g. 'houdini python', 'hom script', 'automate houdini' or batch processing hip files.
Work with USD (Universal Scene Description) in Houdini Solaris including stage creation, layer composition, variants, and USD export workflows. Use for USD workflows and Solaris. Triggers: solaris, usd, stage, layer, variant, usd export.
Write VEX code for Houdini including wrangles, custom operations, attribute manipulation, and performance optimization. Use when writing VEX scripts or custom operations. Triggers: vex, wrangle, vex code, attribute wrangle, point wrangle.
Uploads local images to Magnific as generation references, moves them into folders, and downloads outputs to a local path. Use when using local photos as references, batch uploading a directory, or saving Magnific results to a local folder.
Generates video through the Magnific MCP - Seedance, Kling and Veo models, animating stills, start/end keyframes, camera motion, audio/lipsync and multishot. Use for 'magnific video', 'animate this image' or 'video from still'.
Maya scene control, rigging, modeling, and animation automation via MCP. Auto-triggers on .ma/.mb files, maya.cmds, pymel, rigging, blend shapes, joints, and deformers. Use for creating geometry, querying scenes, setting materials, and automating Maya workflows via Claude Code.
Creates and assigns Maya materials via MCP - Arnold aiStandardSurface, Lambert, Blinn and USD Preview Surface. Use for shader creation, texture assignment, assigning materials to geometry or look dev in Maya.
Queries and edits a live Maya scene via the MCP commandPort - objects, transforms, hierarchy, attributes, selection, FBX import/export. Use for listing scene contents, creating geometry, parenting, setting transforms or exporting FBX from Maya.
Nuke compositing expert coordinating node graph operations, Python scripting, and ComfyUI integration. Use when user mentions nuke, compositing, nodes, grade, merge, multi-shot, or nuke python.
Writes GPU-accelerated BlinkScript kernels for Nuke - composition grids, procedural patterns, custom pixel effects. Use when creating a BlinkScript or "blink kernel", or a custom GPU effect the standard Nuke nodes cannot do.
Brings PyTorch models into Nuke via TorchScript export, CatFileCreator .cat files and the Inference node, e.g. DepthAnything depth. Use when tracing an ML model for Nuke, building a .cat file, or running ML inference in a comp.
Node graph compositing workflows for Nuke including Read/Write setup, grading, merging, keying, and multi-layer comp patterns. Use when setting up comps, creating node graphs, or when user mentions nuke comp, node graph, grade, merge, keying, aov.
Production-tested patterns for creating robust Nuke node trees programmatically. Use for avoiding auto-connection issues, dynamic positioning, expression masks, and gradient blending.
★not rated 16 22d agoA38 tokens
MIT
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: