TraftG

92 mods across 1 repository, 38 stars between them.

patch-notes

73

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.

not rated 38 4mo ago A 33 tokens original MIT

perf-profile

74

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.

not rated 38 4mo ago A 26 tokens original MIT

playtest-report

75

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

not rated 38 4mo ago A 35 tokens original MIT

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts.

not rated 38 4mo ago A 25 tokens copy · 95% MIT

prototype

77

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.

not rated 38 4mo ago A 31 tokens original MIT

release-checklist

78

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.

not rated 38 4mo ago A 26 tokens copy · 86% MIT

retrospective

79

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.

not rated 38 4mo ago A 32 tokens original MIT

reverse-document

80

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.

not rated 38 4mo ago A 24 tokens original MIT

scope-check

81

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts.

not rated 38 4mo ago A 32 tokens original MIT

setup-engine

82

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Configure the project's game engine and version. Pins the engine in OPENCODE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.

not rated 38 4mo ago A 45 tokens original MIT

sprint-plan

83

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.

not rated 38 4mo ago A 39 tokens original MIT

start

84

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.

not rated 38 4mo ago A 22 tokens original MIT

team-audio

85

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.

not rated 38 4mo ago A 34 tokens original MIT

team-combat

86

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.

not rated 38 4mo ago A 50 tokens original MIT

team-level

87

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

not rated 38 4mo ago A 39 tokens original MIT

team-narrative

88

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.

not rated 38 4mo ago A 41 tokens original MIT

team-polish

89

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.

not rated 38 4mo ago A 45 tokens original MIT

team-release

90

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.

not rated 38 4mo ago A 34 tokens original MIT

team-ui

91

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Orchestrate the UI team: coordinates ux-designer, ui-programmer, and art-director to design, implement, and polish a user interface feature from wireframe to final.

not rated 38 4mo ago A 40 tokens original MIT

tech-debt

92

TraftG/opencode-game-studio

Skill Claude CodeOpenCode

Track, categorize, and prioritize technical debt across the codebase. Scans for debt indicators, maintains a debt register, and recommends repayment scheduling.

not rated 38 4mo ago A 33 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: