Force Claude Code to use Rider's MCP symbol/reference/file index instead of Bash grep, with token-flood summarization. Faster and fewer tokens on large Unreal C++/.NET codebases. Auto-installs gamedev-log-analyzer.
★not rated 3
changed 19d agoA
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originalMIT
Agent skills and agents for driving a live Minecraft Bedrock world through the minecraft-bedrock MCP server. Includes a guided, step-by-step setup of the whole stack and an in-world builder agent.
★not rated 3 2mo agoA
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originalMIT
RPG World Builder - Full tabletop RPG experience with parallel world generation, GM-driven gameplay, combat, book generation, and world expansion tools powered by the RPG MCP server.
★not rated 2 1mo agoA
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originalMIT
Build Godot 4 / GDScript game features with a team of AI agents — a dynamic, resumable Workflow pipeline with two unskippable gates (a rapid headless test gate and an 'is it fun' gate) that refuses to call a feature done until it's verified, capped by the Manager's thorough on-device final pass.
Full-spectrum Godot 4.x game development toolkit for Claude Code: skills, subagents, hooks, and MCP integration covering scaffolding, components, state machines, save systems, collision layers, GUT tests, shaders, audio, export pipelines, and genre packs (platformer, top-down, 3D action, turn-based).
★not rated 2 5mo agoA
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originalMIT
Claude Code skill for the GUT (Godot Unit Testing) framework — test structure, assertions, doubles, async helpers, memory management, and CLI usage for GDScript.
Idea-to-playable harness for Expo (React Native + TypeScript) apps and games: research, plan, design, contract, and a generator-evaluator build loop with skeptical QA. --kind app|game.
★not rated 2 2mo agoA
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originalMIT
Play a game in your terminal while Claude thinks. Auto-pauses when Claude replies, resumes on your next prompt. Five titles: Break-In, Skyrun, Jetwash, Astros and Jaywalk.
★not rated 2 2mo agoA
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originalMIT
Live observability + an agent (MCP) surface for Blender -> glTF pipelines. Streams Claude Code activity to the hologram dashboard, exposes four read-only asset tools (listassets, inspectasset, tailevents, pipelinestatus) plus a non-destructive renderasset, and bundles guided skills (start, inspect, check, status.
★not rated 2 3mo agoA
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originalMIT
Expert guidance for FoundryVTT v14 system and module development — data models, Active Effects V2, ApplicationV2 sheets, Regions, Scene Levels, hooks, testing, and i18n. Includes a proactive code reviewer for deprecated patterns and common mistakes, plus a V13-to-V14 migration reference. Not affiliated with Foundry…
★not rated 2
changed 1mo agoA
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originalMIT
Code intelligence for Fallout SSL, WeiDU (BAF/D/TP2), and related modding languages. Provides diagnostics, go-to-definition, hover, completion, symbols, formatting, and rename for classic RPG modding scripts.
Skills for working on Tabletop Creator (TTC) board game projects by editing the project's JSON files directly: inspect projects, create/edit blueprints, sets and items, variables, export settings, and scaffold new projects.
★not rated 2 1mo agoA
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originalMIT
Compiles a validated Obsidian RPG vault (built by rpg-vault-guardian / rpg-gamemaster) into a playable Foundry VTT session by orchestrating the foundry-vtt-mcp server — builds scenes and mood lighting, binds scene soundtracks (playlists + scene Ambience + ambient sound, with per-track mixer channels for independent…
★not rated 2 20d agoA
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originalMIT
Agent-native game localization: extract, translate, validate, and rebuild moddable game resources through a deterministic CLI.
★not rated 1 1mo agoA
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originalMIT
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: