Game development plugins

8,763 tagged Game development, measured the same way as everything else here.

Browse within: game-development 22godot 8game 7codex-plugin 6multiplayer 6nextjs 6realtime 6supabase 6claude-plugins 5minecraft 5unity 5

godot-code-reviewer

145

jame581/GodotPrompter

Agent

Use this agent when the user wants their Godot GDScript or C# code reviewed for best practices, anti-patterns, performance issues, or Godot-specific pitfalls. Also use when completing a major feature and wanting a quality check. Examples: Context: User wants a code review. user: "Review my player controller for Godot…

651 +8 20d ago A 187 tokens original MIT

godot-csharp-engineer

146

jame581/GodotPrompter

Agent

Use this agent for C#-first Godot 4.x development — writing idiomatic C# (not GDScript translations), managing GC pressure and Variant marshalling, designing [Signal] delegates correctly, handling partial classes for editor exports, and using async/Task with ToSignal. Also use this agent in parity mode to close the C#…

651 +8 20d ago A 426 tokens original MIT

3d-essentials

147

jame581/GodotPrompter

Skill Claude CodeCodex

Use when working with 3D-specific systems — materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling, and decals in Godot 4.3+.

651 +8 20d ago A 47 tokens original MIT

ai-navigation

148

jame581/GodotPrompter

Skill Claude CodeCodex

Use when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns.

651 +8 20d ago A 26 tokens original MIT

animation-system

149

jame581/GodotPrompter

Skill Claude CodeCodex

Use when implementing animations — AnimationPlayer, AnimationTree, blend trees, state machines, sprite animation, and code-driven animation.

651 +8 20d ago A 27 tokens original MIT

asset-converter

150

HorizonRobotics/EmbodiedGen

Skill Claude CodeCodex

Convert EmbodiedGen URDF assets to simulator-specific formats (USD/MJCF/URDF) using embodiedgen.data.assetconverter APIs. Use this skill whenever users ask to export assets for IsaacSim, MuJoCo, Genesis, IsaacGym, PyBullet, or SAPIEN, batch-convert URDF assets, or choose the correct converter/sourcetype per simulator.

648 +2 9d ago A 79 tokens original Apache-2.0

gen_assets

151

HorizonRobotics/EmbodiedGen

Command

Run the EmbodiedGen asset generation workflow for image-to-3D, text-to-3D, or texture generation.

648 +2 9d ago A 24 tokens original Apache-2.0

gen_bg

152

HorizonRobotics/EmbodiedGen

Command

Run the EmbodiedGen background scene generation workflow with scene3d-cli.

648 +2 9d ago A 14 tokens original Apache-2.0

blueprint-graphs

153

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Add, connect, and configure nodes in Blueprint event graphs and function graphs — function-call/event/branch/timer/custom-event/delegate nodes, Standard Macro nodes (ForEachLoop/ForLoop/WhileLoop/DoOnce/Gate/IsValid/FlipFlop via addmacroinstancenode), macro-graph creation, pin wiring, node layout, arrays, comment…

644 3d ago A 133 tokens original MIT

blueprints

154

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Create and modify Blueprint assets, variables, functions, components, event dispatchers, and interfaces. Use when the user asks to create a Blueprint/BP, add a variable or component to a Blueprint, make an event dispatcher/delegate, implement a Blueprint interface, or inspect a Blueprint's class/components. For…

644 3d ago A 75 tokens original MIT

landscape

155

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Create and edit landscape terrain — heightmaps, sculpting, paint layers, terrain analysis, mesh projection, and procedural features like mountains/valleys/craters (LandscapeService). Use when the user asks to create a landscape, sculpt/raise/lower terrain, import or export a heightmap, paint terrain layers, or add…

644 3d ago A 89 tokens original MIT

godot-2d-physics

156

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collisionlayer…

643 +13 11d ago A 138 tokens LGPL-3.0

godot-3d-lighting

157

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D…

643 +13 11d ago A 137 tokens LGPL-3.0

godot-3d-materials

158

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D…

643 +13 11d ago A 122 tokens LGPL-3.0

Quark AGENTS.md

159

VazkiiMods/Quark

Instructions file CodexOpenCode

AGENTS.md instructions for VazkiiMods/Quark, covering quark minecraft mod, file templating, contributing, violet moon llm policy and zeta.

640 15d ago A 901 tokens

Quark CLAUDE.md

160

VazkiiMods/Quark

Instructions file

Claude Code instructions for VazkiiMods/Quark, covering quark minecraft mod, file templating, contributing, violet moon llm policy and zeta.

640 15d ago A 901 tokens

003-systems

161

instructa/viber3d

Cursor rule Cursor

// Standard system pattern export function movementSystem(world: World) { const time = world.get(Time) if (!time) return world.query(Transform, Velocity).updateEach(([t, v]) => { t.position.addScaledVector(v.vector, time.delta) }) }.

623 1y ago A 0 tokens original MIT

004-actions

162

instructa/viber3d

Cursor rule Cursor

Write all creation, destruction, or major trait updates in these functions.

623 1y ago A 0 tokens original MIT

005-traits

163

instructa/viber3d

Cursor rule Cursor

Cursor rule "005-traits" from instructa/viber3d, covering trait definitions, core practices, examples, relationships and best practices.

623 1y ago A 0 tokens original MIT

hierarchical-maps

164

Pasta-Devs/Marinara-Engine

Agent

World Maps adds persistent world state to Roleplay and Game. Instead of keeping one free-text location, it represents the world as nested places.

615 3d ago A 0 tokens AGPL-3.0

Godot-MCP CLAUDE.md

165

ee0pdt/Godot-MCP

Instructions file

Instructions for ee0pdt/Godot-MCP, covering claude.md - godot mcp project guidelines, build & run commands, code style guidelines, typescript (server) and gdscript (godot).

609 +1 1y ago A 254 tokens original MIT

godot-mcp

166

ee0pdt/Godot-MCP

MCP server Claude CodeCodexCursor +2

MCP server "godot-mcp" as configured in ee0pdt/Godot-MCP. Runs /Users/Shared/Godot/godot-mcp/server/dist/index.js with node. Needs 1 environment variable to run.

609 +1 1y ago A tokens not measured original MIT

LayrKits/Sprite-Pipeline

Instructions file CodexOpenCode

AGENTS.md instructions for LayrKits/Sprite-Pipeline, covering agent instructions, source availability gate, prompting references, readme.md copy and 2d animation pipeline.

587 +2 3mo ago A 3,599 tokens

sprite-sheet-pipeline

168

LayrKits/Sprite-Pipeline

Skill Claude CodeCodex

Guide an AI assistant through this repo's 2D animation sprite-sheet workflow. Use when creating animation-safe character image prompts, writing image-to-video prompts, extracting frames from animation videos, matting backgrounds, building and validating horizontal 256 x 256 sprite sheets, promoting final outputs, or…

587 +2 3mo ago A 67 tokens

At most 3 mods per repository are shown here — the rest are on their repository pages: