cloth-sim

cloth-sim is a skill for Claude Code from arjun988/blender-skills. It costs 31 tokens per session (643 once invoked), scanned A, original, MIT.

A Blender workflow for making cloth move naturally, from blocking out a garment to simulating, adjusting, and saving its movement for animation or export. Cloth simulation calculates how fabric reacts to movement and collisions.

In plain words
What is it for?
Use it for dresses, coats, capes, flags, banners, and other fabric; set pinned or colliding areas; run settling simulations; and bake results to shape keys or Alembic/USD caches.
Why use it?
It reduces manual work when creating folds and draping, while providing ways to pin fabric and bake the result into reusable animation data.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Part of the blender-skills plugin — 58 skills shipped together

Good fit Use it for dresses, coats, capes, flags, banners, and other fabric; set pinned or colliding areas; run settling simulations; and bake results to shape keys or Alembic/USD caches.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/arjun988/blender-skills/cloth-sim
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add arjun988/blender-skills --skill cloth-sim
Clone the repo
git clone --depth 1 https://github.com/arjun988/blender-skills

Made for: Claude Code.

Or install blender-skills, the plugin that ships this one along with the rest of its 58 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cloth-sim

README.md
[![agentmods](https://agentmods.dev/badge/skills/arjun988/blender-skills/cloth-sim/github.svg)](https://agentmods.dev/skills/arjun988/blender-skills/cloth-sim)
Your own site
<a href="https://agentmods.dev/skills/arjun988/blender-skills/cloth-sim"><img src="https://agentmods.dev/badge/skills/arjun988/blender-skills/cloth-sim/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cloth-sim

Your own site · 80×15
<a href="https://agentmods.dev/skills/arjun988/blender-skills/cloth-sim"><img src="https://agentmods.dev/badge/skills/arjun988/blender-skills/cloth-sim.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 31 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 643 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00031 $0.00643
Opus 5 $0.00015 $0.00321
Sonnet 5 $0.00006 $0.00129
Haiku 4.5 $0.00003 $0.00064

Measured 10d ago against content hash adc458f300a7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

cloth-sim scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/cloth-sim/SKILL.md · 86 lines

What it actually says

Cloth Sim

Garment blockout → sim → art-direct → bake. Stable pins. Engine-friendly caches/shape keys.

When to Use

  • Dresses, capes, coats, flags, banners
  • Character clothing that needs drape
  • Baking sim to shape keys or Alembic/USD caches
  • Pre-roll settling before animation export

Workflow

Garment mesh (quad-friendly) → Vertex groups (pin/collide)
  → Cloth modifier settings → Collision objects
  → Pre-roll settle → Sim pass → Art-direct fixes
  → Bake shape keys / cache → Cleanup → Export

Mesh Prep

  • Quads preferred; even density on deforming areas
  • Avoid long skinny triangles on folds
  • Apply scale before sim
  • Separate garment from body collider

Vertex Groups

Group Purpose
PIN_Cloth Anchors (waist, shoulders, collar)
COL_Ignore Optional non-colliding regions
STIFF_High Belts, seams that should resist stretch

Settings Starters

Look Quality Speed Bending
Soft dress 8–12 1.0 Low
Stiff coat 5–8 1.0 Higher
Flag/cape 8–10 1.0–1.5 Low–mid

Tune mass and air viscosity for scale. Always run a settle pre-roll.

Bake Targets

Target Use
Shape keys Game poses / few frames
Alembic/USD Cinematic caches
Armature weights If converting to deform-only

Constraints

MUST DO

  • Apply scale; define pin groups before long sims
  • Collide against simplified body capsule/mesh
  • Art-direct after sim (sculpt/corrective keys)

MUST NOT DO

  • Sim hero cloth on ultra-dense sculpt meshes
  • Skip pre-roll (starts mid-air / exploding)
  • Export raw unstable caches

Reference Guide

Topic Reference Load When
Cloth Settings Presets references/cloth-settings-presets.md When needed
Pin And Collide references/pin-and-collide.md When needed
Bake Targets references/bake-targets.md When needed
Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 86 lines · 31 tokens per session scan A adc458f300a7

Subscribe to this mod's changes

cloth-sim is a skill published in the GitHub repository arjun988/blender-skills (179 stars, last pushed 2mo ago), licensed MIT. It adds 31 tokens to every session and 643 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.