collision-proxy

collision-proxy is a skill for Claude Code from arjun988/blender-skills. It costs 32 tokens per session (553 once invoked), scanned A, original, MIT.

A Blender workflow for creating simple 3D shapes used by game engines to handle collisions, physics, blockers, and hitboxes. A collision proxy is a simpler shape around or inside a detailed visible model.

In plain words
What is it for?
Use it to make boxes, capsules, spheres, and convex shapes for Unreal or Unity assets, including character colliders, vehicle parts, walls, and interactable hitboxes.
Why use it?
It avoids using detailed render meshes for physics, which can cause unstable movement, snagging, or unnecessary complexity.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Part of the blender-skills plugin — 58 skills shipped together

Good fit Use it to make boxes, capsules, spheres, and convex shapes for Unreal or Unity assets, including character colliders, vehicle parts, walls, and interactable hitboxes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/arjun988/blender-skills/collision-proxy
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add arjun988/blender-skills --skill collision-proxy
Clone the repo
git clone --depth 1 https://github.com/arjun988/blender-skills

Made for: Claude Code.

Or install blender-skills, the plugin that ships this one along with the rest of its 58 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for collision-proxy

README.md
[![agentmods](https://agentmods.dev/badge/skills/arjun988/blender-skills/collision-proxy.svg)](https://agentmods.dev/skills/arjun988/blender-skills/collision-proxy)
Your own site
<a href="https://agentmods.dev/skills/arjun988/blender-skills/collision-proxy"><img src="https://agentmods.dev/badge/skills/arjun988/blender-skills/collision-proxy.svg" alt="Measured on agentmods" height="20"></a>
Per session 32 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 553 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00032 $0.00553
Opus 5 $0.00016 $0.00277
Sonnet 5 $0.00006 $0.00111
Haiku 4.5 $0.00003 $0.00055

Measured 8d ago against content hash 35c3b05ea2b3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

collision-proxy scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/collision-proxy/SKILL.md · 90 lines

What it actually says

Collision Proxy

Simple, stable colliders. Prefer primitives and convex pieces over render mesh.

When to Use

  • Game physics / blocking volumes
  • Unreal UCX export
  • Unity mesh or primitive colliders
  • Hitboxes for interactables

Workflow

Identify collision needs → Build proxies → Name correctly
  → Test overlaps → Export with render mesh

Collider Types

Type Use
Box Crates, walls, simple props
Capsule Characters, poles
Sphere Balls, soft approximates
Convex hull Organic / irregular single body
Multiple convex (UCX) Vehicles, complex props

Unreal Naming

UCX_SM_Asset_01
UCX_SM_Asset_02
  • Must match associated mesh naming rules for auto-association
  • Convex only for UCX

Unity Notes

  • Prefer engine primitives when possible
  • Mesh colliders: convex toggle for dynamic rigidbodies
  • Keep proxy collection exportable

Authoring Rules

  1. Slightly smaller than visual mesh to reduce snagging (project-dependent)
  2. No holes; watertight convex pieces
  3. Apply scale
  4. Origin aligned with render mesh
  5. Collection: COL_Collision_[Asset]

Validation

  • Player cannot fall through intended blockers
  • No huge invisible walls beyond mesh
  • Wheel/character capsules oriented correctly
  • Named for target engine

Constraints

MUST DO

  • Prefer few simple shapes over one complex mesh
  • Match engine naming conventions
  • Keep proxies in dedicated collection

MUST NOT DO

  • Use render LOD0 as physics mesh by default
  • Non-convex UCX for Unreal auto-convex workflows

Reference Guide

Topic Reference Load When
Collider Recipes references/collider-recipes.md When needed
Engine Naming references/engine-naming.md When needed
Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 90 lines · 32 tokens per session scan A 35c3b05ea2b3

Subscribe to this mod's changes

collision-proxy is a skill published in the GitHub repository arjun988/blender-skills (172 stars, last pushed 1mo ago), licensed MIT. It adds 32 tokens to every session and 553 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.