godot-export

godot-export is a skill for Claude Code from arjun988/blender-skills. It costs 31 tokens per session (485 once invoked), scanned A, original, MIT.

Blender export guidance for sending models and animations to Godot 4, a game engine. It favours GLTF or GLB files and covers scale, materials, animation clips, and collision shapes.

In plain words
What is it for?
Use it to prepare props and characters for Godot, choose GLB or separate GLTF files, organise materials and animations, and verify the imported result.
Why use it?
It reduces import problems caused by incompatible settings, unclear object names, incorrect scale, or missing collision data.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Part of the blender-skills plugin — 58 skills shipped together

Good fit Use it to prepare props and characters for Godot, choose GLB or separate GLTF files, organise materials and animations, and verify the imported result.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/arjun988/blender-skills/godot-export
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add arjun988/blender-skills --skill godot-export
Clone the repo
git clone --depth 1 https://github.com/arjun988/blender-skills

Made for: Claude Code.

Or install blender-skills, the plugin that ships this one along with the rest of its 58 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-export

README.md
[![agentmods](https://agentmods.dev/badge/skills/arjun988/blender-skills/godot-export/github.svg)](https://agentmods.dev/skills/arjun988/blender-skills/godot-export)
Your own site
<a href="https://agentmods.dev/skills/arjun988/blender-skills/godot-export"><img src="https://agentmods.dev/badge/skills/arjun988/blender-skills/godot-export/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-export

Your own site · 80×15
<a href="https://agentmods.dev/skills/arjun988/blender-skills/godot-export"><img src="https://agentmods.dev/badge/skills/arjun988/blender-skills/godot-export.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 31 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 485 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00031 $0.00485
Opus 5 $0.00015 $0.00243
Sonnet 5 $0.00006 $0.00097
Haiku 4.5 $0.00003 $0.00049

Measured 10d ago against content hash 262eeeffea3a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

godot-export scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/godot-export/SKILL.md · 86 lines

What it actually says

Godot Export

GLTF/GLB first. Clean nodes. Godot-friendly materials and animation.

When to Use

  • Shipping meshes/animations to Godot 4.x
  • GLB single-file props and characters
  • Simple collision companions

Pre-Flight

  1. asset-optimization PASS
  2. Apply transforms; Y-up friendly hierarchy
  3. Materials metallic-roughness compatible

Format

Case Format
Default GLB
Editable sidecar textures GLTF separate

Settings

Format: GLB
+Y Up
Apply Modifiers: ON (when final)
Animation: include when needed

Hierarchy

  • Root empty or object named for scene root
  • Avoid deep useless empties
  • Keep collision meshes clearly named COL_ / UCX_ style

Materials

  • Principled BSDF → GLTF PBR
  • Pack images or keep relative paths consistent
  • Emission only where intended

Animation

  • NLA or actions exported as clips
  • Name actions AN_[Clip]
  • Root motion documented if used

Verify in Godot

  • Scale
  • Import materials
  • Animation libraries
  • Collision shapes

Constraints

MUST DO

  • Prefer GLB unless project says otherwise
  • Test import once
  • Keep naming consistent with naming-conventions.md

MUST NOT DO

  • Rely on Blender-only shader nodes that do not export

Reference Guide

Topic Reference Load When
Godot Checklist references/godot-checklist.md When needed
Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 86 lines · 31 tokens per session scan A 262eeeffea3a

Subscribe to this mod's changes

godot-export is a skill published in the GitHub repository arjun988/blender-skills (179 stars, last pushed 2mo ago), licensed MIT. It adds 31 tokens to every session and 485 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.