visual-critic

visual-critic is a skill for Claude Code, Codex from electricsheephq/WorldOS. It costs 302 tokens per session (10,515 once invoked), scanned A, original, no licence file.

A visual review workflow for scoring and critiquing WorldOS game renders, such as Unity frames, Godot reference renders, or still images.

In plain words
What is it for?
Use it to review game frames or images and identify visual improvements for the WorldOS rendering pipeline.
Why use it?
It provides structured feedback on how closely a render meets the project’s visual and tactical-readability standards.

Skill for Claude CodeCodex

Part of the worldos plugin — 12 skills, 10 commands, 1 agent, 3 MCP servers shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/electricsheephq/worldos/visual-critic
Any agent
npx skills add electricsheephq/WorldOS --skill visual-critic
Clone the repo
git clone --depth 1 https://github.com/electricsheephq/WorldOS

Made for: Claude Code, Codex.

Or install worldos, the plugin that ships this one along with the rest of its 12 skills, 10 commands, 1 agent, 3 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for visual-critic

README.md
[![agentmods](https://agentmods.dev/badge/skills/electricsheephq/worldos/visual-critic.svg)](https://agentmods.dev/skills/electricsheephq/worldos/visual-critic)
Your own site
<a href="https://agentmods.dev/skills/electricsheephq/worldos/visual-critic"><img src="https://agentmods.dev/badge/skills/electricsheephq/worldos/visual-critic.svg" alt="Measured on agentmods" height="20"></a>
Per session 302 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 10,515 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00302 $0.10515
Opus 5 $0.00151 $0.05257
Sonnet 5 $0.00060 $0.02103
Haiku 4.5 $0.00030 $0.01052

Measured yesterday against content hash b2ddb0e8cf2a, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

visual-critic scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/visual-critic/SKILL.md · 461 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed · +2 lines b2ddb0e8cf2a
  2. 5d ago First seen · 459 lines · 302 tokens per session scan A fe813cb7f7ef

Subscribe to this mod's changes

visual-critic is a skill published in the GitHub repository electricsheephq/WorldOS (23 stars, last pushed yesterday), with no licence file. It adds 302 tokens to every session and 10,515 once invoked, about $0.0015 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

artist-self-evolve

Distill stable art-generation patterns from a completed project, so future projects produce comparable assets without re-discovering the prompts. Lead-dispatched only — orchestrator invokes this skill from its self-evolve flow with a game-slug message; do not self-trigger.

tettethu/VibeGame · 62 tokens

smoke

Use when authoring a smoke visual effect — a slow-rising column or puff of soft particles built with a noise + density falloff shader on a quad mesh, GPUParticles3D. Trigger on "smoke", "smoke trail", "puff", "chimney smoke", "smoke from a fire", "steam", "fog cloud", "explosion smoke".

SummerEngine/summer-engine-agent · 81 tokens

skybox-panorama

Use when generating a 360° panoramic sky image for use as a Sky resource (PanoramaSkyMaterial) in a 3D scene. Equirectangular projection, 2:1 aspect. Wires into WorldEnvironment.sky. Trigger on "skybox", "sky panorama", "360 background", "environment sky", "HDRI sky", "panoramic background", "panorama sky".

SummerEngine/summer-engine-agent · 87 tokens

sprite-sheet

Use when generating animated 2D character sprites laid out as a sprite sheet (grid of frames) — walk cycle, attack frames, idle bob, death sequence. Wires into AnimatedSprite2D / SpriteFrames. Trigger on "sprite sheet", "walk cycle", "attack frames", "animated sprite", "frame-by-frame animation", "2D character…

SummerEngine/summer-engine-agent · 77 tokens

character-model

Use when generating a humanoid character ready for animation — player avatar, NPC, enemy, boss, companion. Generates a T-pose reference image, gates an un-rigged preview past the user, then runs the Meshy auto-rig pass and wires the result as a CharacterBody3D (movement) or Node3D (cinematic). Trigger on "make a…

SummerEngine/summer-engine-agent · 115 tokens

voice-line

Use when generating TTS voice lines — NPC barks, narrator, dialogue. Covers where voice ids come from, a character-to-voice decision tree, stability/style/similarity guidance, and the multi-line dialogue case via texttodialogue. Trigger on "make a voice line", "narrator", "NPC says", "voice for the merchant", "TTS…

SummerEngine/summer-engine-agent · 85 tokens