IdoCohen560/claude-unity-game-studio

AI-powered Unity game development studio for Claude Code - 49 agents, 120+ skills, and a full studio hierarchy that turns a single AI session into a coordinated game dev team. View more about me in my portfolio.

19Stars on the repository
209Mods indexed here, across every type
2mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

skill-improve

49

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Improve a skill using a test-fix-retest loop. Runs static checks, proposes targeted fixes, rewrites the skill, re-tests, and keeps or reverts based on score change.

not rated 19 +2 2mo ago A 42 tokens copy · 98% MIT

skill-test

50

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Validate skill files for structural compliance and behavioral correctness. Three modes: static (linter), spec (behavioral), audit (coverage report).

not rated 19 +2 2mo ago A 31 tokens copy · 100% MIT

smoke-check

51

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Run the critical path smoke test gate before QA hand-off. Executes the automated test suite, verifies core functionality, and produces a PASS/FAIL report. Run after a sprint's stories are implemented and before manual QA begins. A failed smoke check means the build is not ready for QA.

not rated 19 +2 2mo ago A 61 tokens copy · 94% MIT

soak-test

52

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.

not rated 19 +2 2mo ago A 54 tokens copy · 97% MIT

sprint-plan

53

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.

not rated 19 +2 2mo ago A 39 tokens copy · 86% MIT

sprint-status

54

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Fast sprint status check. Reads the current sprint plan, scans story files for status, and produces a concise progress snapshot with burndown assessment and emerging risks. Run at any time during a sprint for quick situational awareness. Use when user asks 'how is the sprint going', 'sprint update', 'show sprint…

not rated 19 +2 2mo ago A 70 tokens copy · 94% MIT

start

55

IdoCohen560/claude-unity-game-studio

Skill Claude Code

First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.

not rated 19 +2 2mo ago A 22 tokens copy · 86% MIT

story-done

56

IdoCohen560/claude-unity-game-studio

Skill Claude Code

End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.

not rated 19 +2 2mo ago A 51 tokens copy · 89% MIT

story-readiness

57

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Validate that a story file is implementation-ready. Checks for embedded GDD requirements, ADR references, engine notes, clear acceptance criteria, and no open design questions. Produces READY / NEEDS WORK / BLOCKED verdict with specific gaps. Use when user says 'is this story ready', 'can I start on this story', 'is…

not rated 19 +2 2mo ago A 77 tokens copy · 94% MIT

team-audio

58

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.

not rated 19 +2 2mo ago A 34 tokens copy · 84% MIT

team-combat

59

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.

not rated 19 +2 2mo ago A 50 tokens copy · 89% MIT

team-level

60

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

not rated 19 +2 2mo ago A 39 tokens copy · 91% MIT

team-live-ops

61

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.

not rated 19 +2 2mo ago A 57 tokens copy · 89% MIT

team-narrative

62

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.

not rated 19 +2 2mo ago A 41 tokens copy · 88% MIT

team-polish

63

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.

not rated 19 +2 2mo ago A 45 tokens copy · 86% MIT

team-qa

64

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Orchestrate the QA team through a full testing cycle. Coordinates qa-lead (strategy + test plan) and qa-tester (test case writing + bug reporting) to produce a complete QA package for a sprint or feature. Covers: test plan generation, test case writing, smoke check gate, manual QA execution, and sign-off report.

not rated 19 +2 2mo ago A 73 tokens copy · 84% MIT

team-release

65

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.

not rated 19 +2 2mo ago A 34 tokens copy · 86% MIT

team-ui

66

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Orchestrate the UI team through the full UX pipeline: from UX spec authoring through visual design, implementation, review, and polish. Integrates with /ux-design, /ux-review, and studio UX templates.

not rated 19 +2 2mo ago A 47 tokens copy · 91% MIT

tech-debt

67

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Track, categorize, and prioritize technical debt across the codebase. Scans for debt indicators, maintains a debt register, and recommends repayment scheduling.

not rated 19 +2 2mo ago A 33 tokens copy · 88% MIT

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Quality review of test files and manual evidence documents. Goes beyond existence checks — evaluates assertion coverage, edge case handling, naming conventions, and evidence completeness. Produces ADEQUATE/INCOMPLETE/MISSING verdict per story. Run before QA sign-off or on demand.

not rated 19 +2 2mo ago A 59 tokens copy · 100% MIT

test-flakiness

69

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Detect non-deterministic (flaky) tests by reading CI run logs or test result history. Aggregates pass rates per test, identifies intermittent failures, recommends quarantine or fix, and maintains a flaky test registry. Best run during Polish phase or after multiple CI runs.

not rated 19 +2 2mo ago A 59 tokens copy · 98% MIT

test-helpers

70

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Generate engine-specific test helper libraries for the project's test suite. Reads existing test patterns and produces tests/helpers/ with assertion utilities, factory functions, and mock objects tailored to the project's systems. Reduces boilerplate in new test files.

not rated 19 +2 2mo ago A 50 tokens copy · 97% MIT

test-setup

71

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Scaffold the test framework and CI/CD pipeline for the project's engine. Creates the tests/ directory structure, engine-specific test runner configuration, and GitHub Actions workflow. Run once during Technical Setup phase before the first sprint begins.

not rated 19 +2 2mo ago A 49 tokens copy · 100% MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: