image-to-3d-modular-kit

image-to-3d-modular-kit is a skill for Claude Code from RemakeBench/skills. It costs 89 tokens per session (1,595 once invoked), scanned A, original, MIT.

A reference-image kit for turning modular game assets into 3D models. It creates separate views of parts such as buildings, outfits, or environment pieces for services like Tripo or Meshy, which reconstruct 3D geometry from images.

In plain words
What is it for?
It helps prepare modular kitbash pieces, character outfit parts, building sections, and environment modules for later use in Blender, Unreal, or another game engine.
Why use it?
Image-to-3D services need clear views of each object, not just attractive concept art or collages. Standardized front, left, right, and back images reduce ambiguity when the model is rebuilt and prepared for a game engine.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the remakebench-skills plugin — 8 skills shipped together

Good fit It helps prepare modular kitbash pieces, character outfit parts, building sections, and environment modules for later use in Blender, Unreal, or another game engine.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/remakebench/skills/image-to-3d-modular-kit
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add RemakeBench/skills --skill image-to-3d-modular-kit
Clone the repo
git clone --depth 1 https://github.com/RemakeBench/skills

Made for: Claude Code.

Or install remakebench-skills, the plugin that ships this one along with the rest of its 8 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for image-to-3d-modular-kit

README.md
[![agentmods](https://agentmods.dev/badge/skills/remakebench/skills/image-to-3d-modular-kit/github.svg)](https://agentmods.dev/skills/remakebench/skills/image-to-3d-modular-kit)
Your own site
<a href="https://agentmods.dev/skills/remakebench/skills/image-to-3d-modular-kit"><img src="https://agentmods.dev/badge/skills/remakebench/skills/image-to-3d-modular-kit/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for image-to-3d-modular-kit

Your own site · 80×15
<a href="https://agentmods.dev/skills/remakebench/skills/image-to-3d-modular-kit"><img src="https://agentmods.dev/badge/skills/remakebench/skills/image-to-3d-modular-kit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 89 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,595 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00089 $0.01595
Opus 5.5 $0.00036 $0.00638
Sonnet 5.5 $0.00018 $0.00319
Haiku 4.5 $0.00009 $0.00160

Measured 1mo ago against content hash 80d4f16ede37, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

image-to-3d-modular-kit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/image-to-3d-modular-kit/SKILL.md · 196 lines

How it starts

The opening of the file, as written. The whole thing — 196 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Image-To-3D Modular Kit

Use this skill when the deliverable is a set of images that will be fed into an image-to-3D service, then assembled, retopologized, rigged, fitted, or cloth-simmed in Blender, Unreal, or another game engine. The output is a reconstruction pack: geometry guidance first, pretty concept art second.

When available, also load:

  • An image-generation skill or tool for generating or editing the raster reference plates.
  • 3d-asset-quality before deciding what each module needs to show as real geometry.

Core Rule

For Tripo/Meshy multiview generation, produce exactly four views per asset:

front
left
right
back

Do not substitute three-quarter, top, detail, beauty, or collage views unless the user explicitly asks for a separate concept sheet. Each file should contain one object, one view, centered on a neutral background.

If using a temporary generated four-view strip for efficiency, split it into the four final one-view files before reporting completion. The strip is not the deliverable.

Source Authority

When the user provides concept art, screenshots, character sheets, or generated designs, preserve the source design literally. Do not redesign from scratch unless asked.

Use the reference as the authority for:

  • silhouette and proportions
  • colors and material families
  • wear, damage, dirt, chipped paint, frayed cloth, lacing, trim, rivets, seams, openings, and thickness
  • what is included or deliberately omitted

If the user requests a new addition, such as a face mask for an existing character, add that part in the established style while leaving the rest of the design unchanged.

Split The Kit

Before generating images, decide the smallest useful modular pieces the user can assemble later.

Prefer practical game modules over tiny decorative fragments:

  • A wall can be one repeatable wall unit.
  • A gate can be one complete gate/door/roof unit.
  • Existing user-owned assets, such as lanterns, should be omitted when the user says they already have them.
  • Connection faces matter: include posts, edge beams, sockets, plinth ends, or other geometry that shows how modules join.

Read the full file on GitHub · 196 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 196 lines · 89 tokens per session scan A 80d4f16ede37

Subscribe to this mod's changes

image-to-3d-modular-kit is a skill published in the GitHub repository RemakeBench/skills (12 stars, last pushed 1mo ago), licensed MIT. It adds 89 tokens to every session and 1,595 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-05.

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