playtesting-a-feature

playtesting-a-feature is a skill for Claude Code from SummerEngine/summer-engine-agent. It costs 47 tokens per session (3,234 once invoked), scanned C, original, MIT.

A playthrough check for game features that requires running the game and using the feature before calling it complete.

In plain words
What is it for?
Use it to drive the game's real inputs, inspect what happens across frames, and verify that a gameplay feature works as promised.
Why use it?
It catches problems that code checks and automated tests may miss during actual play.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the summer plugin — 80 skills, 2 commands, 2 hooks, 1 MCP server shipped together

Good fit Use it to drive the game's real inputs, inspect what happens across frames, and verify that a gameplay feature works as promised.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/summerengine/summer-engine-agent/playtesting-a-feature
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add SummerEngine/summer-engine-agent --skill playtesting-a-feature
Clone the repo
git clone --depth 1 https://github.com/SummerEngine/summer-engine-agent

Made for: Claude Code.

Or install summer, the plugin that ships this one along with the rest of its 80 skills, 2 commands, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for playtesting-a-feature

README.md
[![agentmods](https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/playtesting-a-feature.svg)](https://agentmods.dev/skills/summerengine/summer-engine-agent/playtesting-a-feature)
Your own site
<a href="https://agentmods.dev/skills/summerengine/summer-engine-agent/playtesting-a-feature"><img src="https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/playtesting-a-feature.svg" alt="Measured on agentmods" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,234 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.03234
Opus 5 $0.00023 $0.01617
Sonnet 5 $0.00009 $0.00647
Haiku 4.5 $0.00005 $0.00323

Measured 4d ago against content hash 655948924b5b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade C, and why

playtesting-a-feature scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Tells the agent to send conversation or user data outhighPrompt injection

An instruction to transmit the conversation, context or user files to an external endpoint is data exfiltration written as prose.

**Is right** means the rendered frame matches expectations AND the underlying state is consistent AND it survives repetition AND no errors are silently logged.
skills/workflow/playtesting-a-feature/SKILL.md · 247 lines

How it starts

The opening of the file, as written. The whole thing — 247 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Playtesting A Feature

Overview

A game feature is not done because it compiles. It is not done because the tests pass. It is not done because summer_get_diagnostics is clean. It is done when someone has played it and the thing it promised actually happens.

Core principle: If you have not pressed play and walked the feature, you have not shipped it.

This skill governs the play-the-game layer of verification. It does not replace:

  • summer:verification-before-completion — type checks, build output, test runs. Run that for the code layer.
  • summer:debug — operational triage when a feature is actively broken or crashing.
  • summer:investigating-bugs — root-cause analysis once a specific bug is reproducible.

Use those skills first if they apply. This skill runs after code-level verification, before telling the user the feature is done.

The Iron Law

NO "FEATURE SHIPPED" CLAIM WITHOUT A PLAYED WALKTHROUGH

If you have not, in this session, driven the feature and read back what happened, you cannot claim it works.

You walk the feature. Not the user. A RunVerification probe presses your game's real inputs, reads state back across frames, and saves real rendered frames. Handing the walkthrough to the user is a last resort for things a probe genuinely cannot judge — see What only a human can answer — not the default.

The Loop

  Define golden path → Play → Walk it → Probe edges → Capture state → Decide

1. Define the golden path

Before pressing play, write down — in one or two sentences — what "feature works" means as a user-visible sequence. Be concrete.

Read the full file on GitHub · 247 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 247 lines · 47 tokens per session scan C 655948924b5b

Subscribe to this mod's changes

playtesting-a-feature is a skill published in the GitHub repository SummerEngine/summer-engine-agent (57 stars, last pushed 3d ago), licensed MIT. It adds 47 tokens to every session and 3,234 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it C with 1 finding (tells the agent to send conversation or user data out). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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