Sub-skill of /create-adventure. Reads the plot, areas, and environment from adventure.md and places non-hostile NPCs with greeting dialogs and ambient creatures. All actors use Commoner faction. Fully autonomous, no user interaction.
Sub-skill of /create-adventure. Reads the plot, areas, environment, actors, quests, and challenges from adventure.md and places merchant stores, container loot, starting gold, and level adjustment. Fully autonomous, no user interaction.
Sub-skill of /create-adventure. Reads the plot document from adventure.md and builds all required areas — tileset selection, terrain painting, atmosphere, and transitions. Fully autonomous, no user interaction.
Sub-skill of /create-adventure. Reads the plot, areas, environment, actors, and quests from adventure.md and places hostile creatures with tactical roles (melee, caster, healer) and traps. All enemies use Hostile faction. Fully autonomous, no user interaction.
Sub-skill of /create-adventure. Reads the plot and areas from adventure.md and dresses each area with theme-aware placeables, ambient sounds, and waypoints. Fully autonomous, no user interaction.
Sub-skill of /create-adventure. Generates a structured adventure document (adventure.md) from a high-level creative prompt. Produces the narrative blueprint that all downstream skills reference.
Sub-skill of /create-adventure. Reads the plot, areas, environment, actors, quests, challenges, and affordances from adventure.md and performs a consistency pass — fixing gaps, validating references, checking connectivity, and verifying quest completability. Fully autonomous, no user interaction.
Sub-skill of /create-adventure. Reads the plot, areas, environment, and actors from adventure.md and implements quest objectives — journal entries, quest dialogs with branching, action/condition scripts. Modifies existing NPC dialogs in-place. Fully autonomous, no user interaction.
Sub-skill of /create-adventure. Reads all sections from adventure.md and assigns quest XP rewards, places end-of-adventure and mid-adventure reward items. Fully autonomous, no user interaction.
Master directive skill. Given a high-level creative goal ("make me an adventure for 3rd level characters in a haunted forest"), orchestrate the full module-building pipeline by invoking sub-skills in sequence.
★not rated 10 5mo agoA0 tokens
originalMIT
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: