Review Roblox platform policy and compliance risk. Use for Community Standards, advertising rules, Roblox Economy rules, paid random rewards or gacha odds disclosure, maturity and age labels, IP, privacy, off-platform links, scams, moderation risk, and pre-publish compliance checks.
Prepare Roblox games for publishing and discovery. Use for icon, thumbnail, name, description, store copy, launch positioning, genre fit, CTR improvement, first impression review, and pre-launch page readiness.
Design and implement Roblox quests, achievements, collections, unlocks, prestige, daily/weekly goals, progression pacing, reward claims, and objective tracking. Use for short-term and long-term goals tied to retention.
Run Roblox release operations. Use for pre-publish checklists, smoke tests, release notes, staged rollout thinking, rollback plans, live issue response, release gates, version readiness, and post-release monitoring.
Plan Roblox retention, progression, live ops, and fair monetization systems. Use when designing daily rewards, content pacing, economy, game passes, developer products, cosmetics, events, or anti-pay-to-win strategy.
Design and implement Roblox social systems. Use for parties, clans, groups, friend boosts, gifting, trading, co-op objectives, leaderboards, public celebrations, invites, social retention, and safe player-to-player value exchange.
Use Roblox Studio MCP safely and productively from Claude. Use when connecting to Studio, inspecting a Roblox place, editing scripts or instances, inserting assets, generating models/materials, or playtesting through MCP tools.
Break a Roblox game PRD, roadmap, or plan into small independently-playtestable vertical slices instead of building the whole game at once. Use when the user wants to turn a concept or PRD into buildable tickets, split work into slices, plan what to build next, or stop Claude from trying to build an entire game in one…
Turn a Roblox game concept or the current conversation into a short, buildable PRD (game design brief) and publish it to the project tracker. Use when the user wants to lock a chosen concept into a spec before building, write a design brief, or create a PRD for a Roblox game or feature. Pairs with roblox-to-issues…
Triage Roblox game slices and bug reports through a small state machine so only fully-specified, playtestable work gets built. Use when the user wants to review incoming slices or bugs, decide what to build next, prepare a slice for building, mark work ready, or manage the roadmap/issue workflow. Keeps Claude from…
Implement Roblox UI in Studio. Use for ScreenGui, HUDs, menus, mobile-safe layouts, UI state controllers, touch controls, buttons, progress bars, shop panels, reward surfaces, and verifying UI through Roblox Studio MCP.
Design Roblox worlds, levels, hubs, zones, biomes, obbies, arenas, and exploration spaces. Use for spatial layout, landmarks, player flow, spawn design, objective placement, onboarding paths, traversal, sightlines, social spaces, performance-aware world layout, and guiding players without text.
Bootstrap the Roblox skill pack in a game project by injecting a ## Roblox Skills block into CLAUDE.md — the full game-development lifecycle map, every skill's purpose, use case, and trigger words, and the next-skill routing so each skill ends by telling the user what to run next. Also records the project's tracker…
Create new agent skills with proper structure, progressive disclosure, and bundled resources. Use when user wants to create, write, or build a new skill.
Tell the agent to zoom out and give broader context or a higher-level perspective. Use when you're unfamiliar with a section of code or need to understand how it fits into the bigger picture.