Builds particle effects in Nuke with the ParticleBlinkScript node (NukeX 16+) or procedural BlinkScript for snow, embers and dust on any Nuke. Use when asked for custom GPU particles, particle gadgets or atmospheric particle effects in Nuke.
Writes Nuke Python automation scripts using the NukeMCPLogger pattern so results and logs return through the MCP bridge. Use when scripting Nuke, automating comps, or when "nuke python", "nuke script" or the nuke logger come up.
Batch-creates Nuke visdev or comp v001 files, per-shot folders and a tracker CSV from a ShotGrid CSV and plates data, with ACES Reads and per-show config. Use for "set up shots" or "create comps from csv"; the team job ritual is shot-setup.
Automated image tiling for ML processing in Nuke with seamless gradient blending. Use for large plates (4K+) through ML nodes (ViTMatte) optimized for 1K-2K tiles.
This skill should be used when a Seedance 2.0 prompt contains generic AI filler, hollow superlatives, vague cinematic language, bloated adjectives, weak verbs, or needs sharper production-specific wording.
This skill should be used when the user asks for camera movement, shot scale, lens feel, framing, one-take direction, dolly, pan, tilt, push-in, handheld, aerial, macro, or camera-transfer guidance for Seedance 2.0.
This skill should be used when the user asks for character consistency, character tags, identity lock, multi-character blocking, wardrobe continuity, hand safety, expression control, or likeness-sensitive character guidance.
This skill should be used when a Seedance 2.0 prompt mentions named characters, franchises, studios, celebrities, public figures, private people, brand logos, copyrighted scenes, songs, voices, or real-person likeness workflows and needs an IP-safe rewrite.
This skill should be used when a Seedance 2.0 prompt is blocked, rejected, silently degraded, or likely to trigger a content filter; or when the user asks for a safer rewrite without losing the creative intent.
This skill should be used when the user wants a fast Seedance 2.0 creative brief, a short interview, a compressed intake flow, or a quick director-style clarification before prompt writing.
This skill should be used when the user has a vague Seedance 2.0 video idea and asks for creative guidance, story development, scene planning, a director interview, or help turning an undeveloped concept into a production-ready prompt.
This skill should be used when the user asks for lighting design, atmosphere, time of day, color temperature, shadow, reflections, weather light, practical lights, or mood transitions in Seedance 2.0.
This skill should be used when the user asks for body action, choreography, physics, object movement, movement timing, action continuity, stunt direction, or motion-reference mapping in Seedance 2.0.
This skill should be used when the user asks about Seedance 2.0 workflow operations, API planning, BytePlus ModelArk, Dreamina/Jimeng surfaces, ComfyUI, post-production, stitching, batch workflow, or integration planning.
This skill should be used when the user asks for a compact Seedance 2.0 prompt, short Chinese prompt, prompt compression, 30-100 word output, or removal of unnecessary prompt language.
This skill should be used when the user asks to write, improve, translate, compress, or debug a Seedance 2.0 video prompt; mentions T2V, I2V, V2V, R2V, camera direction, prompt quality, or provides reference assets for a production-ready prompt.
This skill should be used when the user asks for a Seedance 2.0 template, genre recipe, product ad, lifestyle video, drama scene, music video, landscape shot, commercial, animation scene, or reusable production pattern.
This skill should be used when the user asks for visual style, art direction, render feel, period aesthetic, texture, animation style, realism level, or style-safe alternatives to studio or franchise references.
This skill should be used when a Seedance 2.0 output is blurry, jittery, off-prompt, morphing, blocked, visually generic, unstable, desynced, inconsistent, or otherwise fails and needs root-cause diagnosis.
This skill should be used when the user asks for VFX, particles, energy, destruction, transformation, weather effects, magical effects, explosions, smoke, fire, water, or physically plausible effects in Seedance 2.0.
Expert in automating Unreal Engine Blueprint creation and compilation using Silent Execution pattern.
★not rated 16 22d agoA21 tokens
MIT
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: