Skill Claude CodeCodex
A readiness check for rebuilding a pictured or referenced object as a Three.js model. Three.js is a JavaScript library for displaying 3D graphics in a web browser.
Skill Claude CodeCodex
A readiness check for rebuilding a pictured or referenced object as a Three.js model. Three.js is a JavaScript library for displaying 3D graphics in a web browser.
Skill Claude CodeCodex
A workflow for turning a reference image into a procedural 3D model prototype using Three.js, a JavaScript library for 3D graphics. The image is treated as a construction guide, not as one texture wrapped around the whole object.
Skill Claude CodeCodex
Turn an object or character reference image into a quality-gated, animation-ready procedural Three.js model built in code. Use for image-to-3D reconstruction, detail-accurate object rebuilds, stylized/likeness-maximized human characters, sculpt specs, and staged code generation.
Skill Claude CodeCodex
A project-specific reference for checking whether Mage Wars game interfaces and designs still follow earlier user corrections. It records which visual objects and assets have particular roles, while pointing to other documents for general UI and testing rules.
Skill Claude CodeCodex
A decision document for comparing competing changes from branches or worktrees and identifying the formal version to keep. A worktree is a separate working folder connected to the same Git repository.
Skill Claude CodeCodex
A workflow for merging a pull request or branch into a target branch, resolving conflicts, checking the result, and recording the outcome. A pull request is a proposed code change submitted for review before it is merged.
Skill Claude CodeCodex
A compatibility entry that redirects mobile adaptation work to the project’s main mobile workflow. Mobile adaptation covers phone layouts, touch input, mobile web apps, and alternatives to hover interactions.
Skill Claude CodeCodex
A recovery guide for tasks that keep failing, need repeated rework, or have been sent through the wrong project workflow. It routes the work back to the project's pua entry point, where pua is the project's general recovery process.
Skill Claude CodeCodex
An internal procedure for investigating work that keeps failing or has not been properly verified. It requires factual evidence, source reading, changed approaches, and verification after a fix.
Skill Claude CodeCodex
A Chinese-language workflow for the Qidahen board-game interface, image-generation prompts, and runtime layout checks. It contains rules specific to the game’s main board and existing printed controls.
Skill Claude CodeCodex
A workflow for fixing bugs in board-game rules, including cards, skills, tokens, phases, damage, resources, upgrades, and settlement order. It connects the reported symptom to the written rule, implementation, regression checks, and audit results.
Skill Claude CodeCodex
A safe process for reading images and extracting only the information needed for a task. It covers photos, screenshots, scanned rule pages, card images, image atlases, and other image files.
Skill Claude CodeCodex
A controlled way to show selected local images, GIFs, and screen recordings to a user. It distinguishes final review evidence from drafts, failed captures, and diagnostic files.
Skill Claude CodeCodex
An end-to-end workflow for adding a new faction to Smash Up, a card game where factions combine and use cards to score points. It coordinates source-material intake, implementation, testing, screenshot or browser checks, and final review.
Skill Claude CodeCodex
A workflow for implementing and reviewing new Smash Up factions, where a faction is a themed group of cards in the game. It covers gameplay code, tests, end-to-end checks, and evidence, one faction at a time.
Skill Claude CodeCodex
An intake workflow for adding a new Smash Up faction, including its card and base images, names, effects, translations, and static game data. Smash Up is a card game in which players combine factions and compete for bases.
Skill Claude CodeCodex
A repository-maintenance skill for a BoardGame project’s .spec directory, which stores agents, reusable skills, rules, decisions, and supporting knowledge. It keeps these documents in the right places and keeps their indexes and lists up to date.
Skill Claude CodeCodex
A workflow for bringing a new Summoner Wars faction into a playable game from card images, a summoner image, and a setup board. Summoner Wars is a card-based battle game in which factions use units, events, and a summoner to fight.
Skill Claude CodeCodex
A workflow for adding optional support systems to a digital board game, such as action logs, undo, sound, local AI, tutorials, and developer debugging controls.
Skill Claude CodeCodex
A workflow for designing, reviewing, and testing tutorials and new-player onboarding for a game. It checks whether the tutorial teaches the game’s goals, turns, and cause-and-effect actions rather than merely listing buttons or reading like a rulebook.
Skill Claude CodeCodex
A visual quality gate for checking a finished user interface through real screenshots or recordings from the running app. It makes a PASS or REVISE decision from the player’s view, separately from code or automated test results.
Skill Claude CodeCodex
A planning and review process for designing complex user interfaces, such as dashboards, game boards, and main screens. It defines what the screen should do, what information it must show, and how the result will be judged before implementation.
Skill Claude CodeCodex
A local UI and user-experience research and review tool for project teams. It searches design guidance and technology-specific rules for pages, components, dashboards, and mobile interfaces.
Skill Claude CodeCodex
A procedure for investigating and measuring performance problems in real BoardGame web pages built with React, a JavaScript user-interface library.